Domino Massacre Synergy changes with Limber nodes
I am running V24.1.6 and I have noticed a very significant change to how Domino with the Massacre synergy interacts with limber. The synergy extends all of Dominos debuffs by +1 seconds. With limber nodes, stuns (including parries) would be reduced by the appropriate percent each time one is inflicted and the +1 seconds are then added to the time. This would ensure that you always had enough time with that 1 second stun to land both hits of you heavy attack for the duration of the stun. This allowed Domino to gain the bonus attack from landed hits with the heavy while stunned which gave a significant damage increase, especially when applied with Red Hulk synergy as well. This also gives infinite stuns no matter how many you use because you always have 1 second of stun duration.
I have very recently noticed that the +1 seconds are being counted before limber is applied, eventually reducing stun time to basically 0. This is a major change to Domino both in damage and utility. I was affected in Alliance War when I was using Domino (5 star 5/65 unduped) with Red Hulk (5 star 4/55 sig 20) and Massacre (4 star 5/50 sig 17). This change cause me to die against Nightcrawler on node 48 in a Tier 4 war (20% Limber) because I ran out of parries (which I did not expect to happen)
This is really a serious issue for me as I use Domino to clear a lot of content. This reduces a significant amount of her use and I also was not aware of change being made to the character prior to it being implemented
I am on a Samsung Galaxy S9, Android Version 9, Game Version 24.1.6