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Why don't you improve lame champs?

For every Voodoo and Arch Angel you get even more Luke Cages and Spider gwens. Do you have two distinct different design teams working there? One team that actually puts effort into hero design delivering heroes like Ghost Rider where each special delivers a unique effect..... and another team that is uber lazy and delivers Luke Cage who goes indestructible only ONE time in a fight and last for a few seconds and nothing else...
Your team obviously has the ABILITY to create good heroes, so why give us such lazy, no-brainer heroes??
Come on lets step it up since you have proven you can.
Your team obviously has the ABILITY to create good heroes, so why give us such lazy, no-brainer heroes??
Come on lets step it up since you have proven you can.
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That class is the defensive walls of this game. They are pretty much all bad.
Why? Because they don't serve their purpose. On normal questing you just want damage, in AQ you want damage + immunities, so that leaves AW. In AW defensive walls are worse than hard hitting characters with mechanics that are difficult to fight around like stun immunity and evasion and MD.
So, where does that leave Hulk Buster, Colossus, Luke Cage, pretty much all of the Iron men, and the like?
They don't fit anywhere in the game right now. Ideally there needs to be some masteries that really benefit tanks and some reason to use them over some other utility champion like Spiderman or Magik.
I would argue though that they don't need to be really complicated to do their job well. We don't need characters that are constantly tracking a dozen buffs, but some older characters could definitely use some more inspired designs. They were fine when the game was new, but everything has become a lot more complex since then.
It also makes getting the good Champs all the more fun.
Stop with the "blah blah there's two teams creating Champs" garbage, there's one game team and they oversee all Champs introduced - there just has to be balance. No game in history had every playable character top notch. Think back to the days of Gauntlet. There's always a crappy character nobody likes.
Imagine the game if they started updating 5 champs a month with the bugs that are happening now. There's the evade bug, power burn/steal bug, we don't need heavy bugs or more special attack bugs.
Someones heavy attack turning your champ backwards and not being able to fight would anger people.
I want old champs buffed too. Let's just wait till they fix the bugs in the game first.
It's about balance. If a Champ has strong Defense capabilities like LC, they're probably not going to have huge Damage. Generally, anyway. As for SG, I would have to disagree with that one. Aside from the fact that her L1 does no Damage, she hits hard with a few Armor Breaks stacked and a Heavy or an L2. I can take down some pretty tough Champs with my R3 Duped.
So you want to make him OP.
If you give him Armor Break, Reduction, and stackable Indestructible, that would make him OP.
Based on your opinion and extensive knowledge on overall game balance, you've determined that they are "lazy" when it comes to buffing every Champ you yourself have deemed "lame". Interesting.
Exhaustion would not reduce Ability Accuracy by 100%. For him maybe 50% works for 4 seconds maybe.
Juggernaut and Unstoppable Colossus have Unstoppable with each special and they aren't OP, are they? Rhino has Unstoppable and Unblockable so Luke Cage should have something similar. His Sig ability is underwhelming.
Nobody wants Luke Cage to show up to a fight with no pants on.
The fact is, whether champions are top tier or "horrid" is not an objective statement. People change their minds, sometimes. The playerbase itself is not in completely agreement on how valuable different champions are. Dr. Strange comes to mind where I have strong evidence that the vocal opinion is that he's worthless, but the majority of players of the game, most of whom do not post on the forums, disagree.
If you start with the assumption that some champs are great and some suck and everyone agrees which is which and the developers did that deliberately, the development of this game will be a great mystery to you that no one will be able to resolve.
That's rubbish.
Have you played overwatch? Every champ has a purpose and use. And if one falls behind, due to the game evolving they get updated pretty quick smart.
If kabam can't give every champion a use in a portion of the game, then it's just bad design, and they need to consider releasing less champions per month if they don't have time to make decent ones and test them properly before release.
Why not do something similar for certain classes? Buff some champs of each class and release class specific content. Something where people go, Abomination wrecked in this event. Or Iron Patriot was my go to for this event. That would make the game fun if there were better champs overall and content for them.
ever heard of hyperion. The guy with strong defense capabilities and ridiculous damage...
I agree with your last point--designing champs that really don't shine in at least one aspect of the game implies a disconnect with the game and gameplay itself. What's the reason for Carnage? I cannot give you one, other than that he looks cool. And he's not the only example...
There was a point in time when certain champs gave advantages like zero damage block, and those champs were not on anyone's god-tier list. You wanted them because they were able to make other champs better.
While I'm not advocating a return to that time, one of the simplest ways to boost existing champs is to actually make a concerted effort to devise synergies that work and require the gamer to strategize about what champs to include on a team (and don't get me started on the impact of DRS/Challenger Rating on the ability to use synergies to drive champ abilities--DRS/Challenger Rating has severely limited the utility of synergies in game ). That sort of strategizing really doesn't exist except at a very, very rudimentary level (crit team/crit damage team/attack team). As one example, you should be able to add 3-4 #Tank champs to an AW defense team and have some kind of damage reduction synergy beyond the limited ones in game--or be able to add other champs linked with their #'s to create innovative synergies in game beyond the bland ones available now.
The game has been around over 2 years. Obviously, it is highly successful but that doesn't excuse what looks like design laziness to the gamer. They've had plenty of time to figure out what works and what doesn't, and it appears they simply don't want to bother with it.
Dr. Zola
Luke Cage should trigger the indestructible the same way Unstpl Colossus triggers his unstoppable. Triggers after every special attack, but does not stack. He will instantly become useful as you can spam special ones to prevent damage and put him on a special one bias in war and without a good power control champ he will time out a lot of players simply from how long it will take to get him down.
I thought I was the only one that liked Spidergwen. If they made that special one even land a single hit as she flips back, most of the complaints about her would go away.