**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I said nothing of the kind. I said nothing regarding the static nature of the game, I did not say arenas would still be "a major attraction" because "there will be droves of players who will knock themselves out for 4* featured and basic champs." I said that a) if some people stop grinding for the basic or featured champion there are thousands of players that will still do so. That's all but a fact for the reason I specified: there are currently over a hundred thousand players that enter and grind the basic arena that have no chance at the basic cutoff. You seem to be implying that 6* champions are going to devalue the basic and featured champ so much that no one will want to play the arenas anymore except "as an afterthought." But a lot of people do right now where the current value of those champions is zero because they have no hope of getting them. How is a lower value for the basic champion going to change that?
And as long as that many players are grinding in the arena, *some* of them will decide to put in the little extra effort to be in the top 10% and get the champion. And others will try to outgrind them. And where that stabilizes does depend on how valuable the champion is perceived to be: that is why the scores are higher or lower for different champions.
But it is illogical to assume that the arenas are going to be "an afterthought" when they are not an afterthought even when the champion is a low value repeat basic champion. People *still* grind for them. Just less. But still thousands of players do.
It is a fact that thousands still grind for 3* champs. Heck, I still do when they are new champs. That's even though 5* champions are far superior and I honestly don't use them for a lot myself. 4* champions are unlikely to become any less when 6* champs are released than 3* champions are now. That's the absolute floor. And since the other rewards besides the actual rank champ are far better for the basic and featured arenas, the value proposition dictates that the basic and featured arenas will likely draw more attention and more activity next year than the 3* arena draws now.
But even if I'm completely wrong in all of that, and I don't think I am, that *still* doesn't invalidate my original comment, which I am quoting here in full:
This is a true statement on its face. There are lots of players that will be perfectly happy to get those champions if the top grinders are no longer interested in expending a lot of effort to get them. If you eliminate the top grinders, even if you eliminate the entire top 10% of grinders, there is still the 90% of the rest of the playerbase that could not get them before, and will be perfectly happy now that those champions cutoff scores drop to become within their reach. That is true regardless of how valuable 6* champions are, because the vast majority of players are not in a position where getting 6* champions is or will be an option. It doesn't matter how much better 6* champions are than 4* champions to players that can't earn them quickly or at all.
There are at least 1.3 million active players in the game based on the button pressing stats. There are at least 130,000 arena grinders that can make at least the rank reward level in the basic arena. My guess is more than half of those are unlikely to be earning more than one 5* per month. In a game where everyone's earning rate is quadrupled over time, those players will still likely take over a year to earn their first 6* champion. You're saying those players are going to decide not to bother shooting for a 4* champion they don't have and 5* shards they could use in the arena because a 6* champion they will likely first get their hands on in 2019 makes those champions irrelevant.
I must respectfully disagree.
^What he said!
you lost all credibility in saying they dont care how much money they make. REALLY? bro, last time i checked money makes the world go round. They absolutely want to squeeze every dollar you have out of you, and so does every other company in existence that is a for-profit business. Sure you will have companies that focus on extra humanitarian efforts, but how do you think they fund those things, with revenues generated from consumer sales.
For example, an easy theory to obtain from kabam is that, if there is a bug that affects players into spending more moeny, we seem to have a hard time getting a fix for. If there is a bug that helps the player base in some way ie. inflated pi values ill be damned if that bug is not fixed within hours.
To further my point, i guarantee you when the money guys at kabam see a dip in profits they arent just saying oh well, they are investigating within the teams of people that work for them ie. the dev team etc.. , maybe someone is even replaced, if that isnt motivation for an employee to maximize the companies profits then they prob wont have a job long.
I hate to say it but for probably the first time, I agree with you.
And no to increasing the item cap.
I don't see how the suggested 4* derank tickets would allow that...
4 stars rank down tickets i am ok with. Indeed it will be a good treat.
I dont agree with 5 stars rank down tickets
No mate. You will need to use rank 4 5 stars unless you want to use lots of items
I run a business. I'm a business owner of a for-profit business. I'm aware there exist businesses that prioritize squeezing every last penny out of their customers. We call them "revenue stream-focused consultants" in my field. But rarely if ever does that attitude extend to the rank and file employees of the company.
If my post causes me to lose credibility with you, that's unfortunate. I'm actually someone that believes in credibility. However, I value integrity more that credibility. Knowing it costs credibility doesn't change my opinions.
As to your statement about "profitable bugs" that's a different topic, one I've addressed before, and suffice to say a lot of people state this as if it is obviously true, but when the rubber meets the road they can't actually demonstrate it objectively. In fact, recently there was a small kerfuffle about the devs fixing UC in LoL after a long time being broken in the players' favor. The problem is that when the devs do eventually fix a bug that operates in the players' favor, they people complain that since it has persisted for a while they shouldn't change it at all.
That would be an interesting point, if I was inclined to disagree. The "money guys" job is to maximize profits within certain parameters. It is their job to focus on the money. So of course they care how much money the company makes. But I guarantee you exactly zero of them are game developers in the normal sense of that description, with one exception: the developers who specialize in monetization design. Who I explicitly mentioned as an exception.
4 star RDTs are what I want to see.
This. This has been a problem for as long as I can remember. Flat HP potions are a horrible idea. Why can't you convert pots into % hp like every other game? 250 and 1650 pots helps nobody. It should be more along the lines of:
L1 pot - 5% L1 revive - 10%
L2 pot - 10% L2 revive - 25%
L3 pot - 15% L3 revive - 40%
L4 pot - 20% L4 revive - 60%
L5 pot - 25% L5 revive - 75%
L6 pot - 50% (future release) L6 revive - 100%
I mean, maybe not those exact figures, but something like this should be implemented.
So my question is... what resources will be needed to rank a 6* from rank 1 to rank 2?
T8bs and T9ccs both of which are earnable from bases which is coming soon.
I read the entire thing, our 4 star champs will become useless
They have been starting to add more 4*/5* shards as rewards for Event quests, and are likely to continue having shards of some kind on the monthly calendars. So shard acquisition rate should increase over time, leading to more 4* champs.