Who PREFERS Cull “Re-balanced”???
KeepinItReal
Member Posts: 229 ★
Really appreciate Kabam listening to the MCOCommunity delaying & better communicating “re-balancing” champs in future. As mainly a Free2Play ally who somewhat recently pulled a 6* Cull (Still Unawake) the lack of details was my main concern. Tbhonest, I wanted him to be “re-balanced”: IF his overall damage decreased a lil, (Still a Top Damager) but ALSO that his block/armor, survivability would increase too. That would save alot of item usage from chip damage, (parry-heavy to armor break) when running him through harder content. Curious what YOU personally preferred in regards specifically to Cull & the reasons why???
Who PREFERS Cull “Re-balanced”??? 104 votes
1
Comments
tbh the loudest voices I heard were the people who were acting like they were going to reduce Cull's damage by 99% or something...
They have a history of overreacting. And tbh the mention of tweaking culls surviveability only happened after the uproar at the announcement of his ‘rebalance’ it’s quite likely they just intended originally to drop his damage significantly, and if they had made him into just ‘one of the top damage dealers’ (that could mean top ten?)With how bad of a champ he is at everything else even that would have turned him into probably barely demigod tier.
I suspect they changed their tune as the community have spoken quite possibly with their wallets (I suspect new champ crystal buying has had a bit of a drop if what people say in forums is true)
It’s good they do listen to the community but just shows us we have to be a squeaky wheel. this is a 9 figure company, hate to be realistic but most corporations will walk all over customers if we let them.
- doesnt counter evade
- doesnt control power
- doesnt do damage
- doesnt have defensive capabilities
- doesnt have large healthpool or attack
- doesnt have even above average base stats
- doesnt nulify,fate seal,stagger
- doesnt remove buffs by anyway
- doesnt drain or burn power
- doesnt give any decent synergy to anyone
- Doesnt put good enough damaging debuffs
- doesnt put more then 1 debuff(poison n very small amount)
- doesnt rampup damage or anything over multiple fights in a quest
- Doesnt have any unique ability
- doesnt counter massive health gain/regen
- doesnt do any direct damage
- Doesnt shurgg off debuffs
- Doesnt....
Games with significantly higher resources than this one have retuning all the time. This is because no matter how many people you hire to test, the player bass will always be
1) Significantly larger
2) More dedicated to finding the best way to use a champion.
In the platform of always online, ever expanding mobile games, perfect (or close to perfect) pretesting is just not realistic.
To answer you're question, no, I'll comment when I see fit just like you do/can.