**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Easy fix - Tanky wet noodles
Graydrox
Posts: 413 ★★★
It doesn't make a whole lot of sense to have tank champs like King Groot do less damage but still have the power meter go up just as fast as every other champ. If you have to hit your opponent twice as much to do the same damage, you are more than negating the slight bump in hp and block proficiency by providing your opponent with extra special attacks. To account for this, the tank wet noodles should offer reduced power gain to their opponent when striking them.
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Do you understand why this is important? For a wet noodle tank to be viable he needs to take less overall damage. But if killing an opponent requires him to hit the opponent twice as much, he gives the opponent double the energy. Therefore, he is more than negating his health advantage by giving the opponent twice the special attacks. This is not good. It should be looked into.
If your point is to add this mechanic in defense, it still won't matter because most of the time, the player doesn't get hit and even if they do, the reduced power gain isn't gonna do much of a harm to the player, it'll just make the fight a second or so longer.
It's not a bad idea, but it seems very tedious to put into the game for no actual use.
R1 1.00x
R2 1.05x
R3 1.10x
R4 1.15x
R5 1.20x
Not necessarily saying it's a great idea or should definitely be implemented, but it doesn't seem like to much work to add different power rates for a different champions
Balancing this on the other hand ...