**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
pulled 6* Civil warrior
Kalantak
Posts: 1,291 ★★★★
so after string of disapoints ,another one to the pist,i understand he has some basic utilities easily available to him like heal block n poser drain, but damn his damages is lower then most,last one was 6* vulture and i thought he was a wet noodle,but this CW is even wetter noodle then him,228 hits for 40%ish on ROL WS ,i had to auit the fight out of boredom ,or it would have taken atleast 500-600 hits!!
- Being kabam original
- Being steve rogers
- Being one of the coolest looking character in the game
- he deserves slightly better treatment.
- in my opinion he doesnt need much, probably a synergy ,20% + attack for every armour up charge he has. (max i saw him getting 4-5) permanent he can keep 5 but that takes too long to consider it a ramup for barely 100%+ attack.
- And if he is supposed to be a defender then he needs inbuilt 'Thorn' type of direct damage per armour up charge that he can reflect everytime he is hit.as well some kind of Arc overload or a safe guard against critical specials.
- Being kabam original
- Being steve rogers
- Being one of the coolest looking character in the game
- he deserves slightly better treatment.
- in my opinion he doesnt need much, probably a synergy ,20% + attack for every armour up charge he has. (max i saw him getting 4-5) permanent he can keep 5 but that takes too long to consider it a ramup for barely 100%+ attack.
- And if he is supposed to be a defender then he needs inbuilt 'Thorn' type of direct damage per armour up charge that he can reflect everytime he is hit.as well some kind of Arc overload or a safe guard against critical specials.
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