He should be immune to all the damage once rulk is over 100% as 140%-100% does not equal 40% it equald 0%
You are doing your math wrong. Red Hulk can resist 100% fire damage and Mephisto can do 140% fire damage, and now lets say that that 100% = 100dmg so 140% = 140dmg. 100dmg resist - 140dmg = 40dmg. Its called resistance penetration when Damage is higher than it can be resisted. There is a difference between resistance and negate.
U are trying to attack Damage% with Resistance% 140%-100% while you should attack Resistance% with your Damage% 100%-140%. If it would say that it negates/nullify 100% damage then u can do 140%-100%. You just doing other way around.
If you can resist 100% of something, you can resist all of it. So the question is what that something is. The sig literally says "incinerate damage". It does not say anywhere that there is a maximum to what he can resist. Threshold is not mentioned. So as far as the description goes, it should cover ALL incinerate damage once you get enough charges to cover 100%.
Mephisto's Aura is incinerate damage. So is the 40% enhancement from the node. Both fall within the description of what he is 100% resistant to. So it should not matter how much the incinerate is, RH can, as per description, resist it. Yet he can't.
Especially because the physical resistance in that same sig gives us specific amount, it is implied that the % does not have a maximum in absolute values.
I realize that these % are first converted to flat numbers before the calculation is done, but the wording implies differently.
You can say "But in math" and even if you are right in that, you overlook the fact that the sig description is a language description, not a math formula which explains it without any room for interpretation error. The context of interpretation for the sig description, in other words, is language.
A basic linguistic principle is that, in case of ambiguity, the most likely interpretation is what receivers understand (Read Paul Grice). In this case "100% resistant to incinerate" is, from a linguistic point of view, fully resistant to everything that incinerates. If KABAM wants it to mean something else, they should clarify that by adding that into the description.
Simple solution:
"Additionally, each heat charge provides him with X% resistance to base incinerate damage"
If you can resist 100% of something, you can resist all of it. So the question is what that something is. The sig literally says "incinerate damage". It does not say anywhere that there is a maximum to what he can resist. Threshold is not mentioned. So as far as the description goes, it should cover ALL incinerate damage once you get enough charges to cover 100%.
Mephisto's Aura is incinerate damage. So is the 40% enhancement from the node. Both fall within the description of what he is 100% resistant to. So it should not matter how much the incinerate is, RH can, as per description, resist it. Yet he can't.
Especially because the physical resistance in that same sig gives us specific amount, it is implied that the % does not have a maximum in absolute values.
I realize that these % are first converted to flat numbers before the calculation is done, but the wording implies differently.
You can say "But in math" and even if you are right in that, you overlook the fact that the sig description is a language description, not a math formula which explains it without any room for interpretation error. The context of interpretation for the sig description, in other words, is language.
A basic linguistic principle is that, in case of ambiguity, the most likely interpretation is what receivers understand (Read Paul Grice). In this case "100% resistant to incinerate" is, from a linguistic point of view, fully resistant to everything that incinerates. If KABAM wants it to mean something else, they should clarify that by adding that into the description.
Simple solution:
"Additionally, each heat charge provides him with X% resistance to base incinerate damage"
But you do understand that 100% resist is not the maximum resistance he can get for a reason. 100% does not mean that he’s immune to incinerate damage, that means he can only resist 100% of incinerate damage, if damage is greater than 100% he will take that unresisted damage. I mean its not that difficult to understand and u dont need any interpretations to figure it out.
If you can resist 100% of something, you can resist all of it. So the question is what that something is. The sig literally says "incinerate damage". It does not say anywhere that there is a maximum to what he can resist. Threshold is not mentioned. So as far as the description goes, it should cover ALL incinerate damage once you get enough charges to cover 100%.
Mephisto's Aura is incinerate damage. So is the 40% enhancement from the node. Both fall within the description of what he is 100% resistant to. So it should not matter how much the incinerate is, RH can, as per description, resist it. Yet he can't.
Especially because the physical resistance in that same sig gives us specific amount, it is implied that the % does not have a maximum in absolute values.
I realize that these % are first converted to flat numbers before the calculation is done, but the wording implies differently.
You can say "But in math" and even if you are right in that, you overlook the fact that the sig description is a language description, not a math formula which explains it without any room for interpretation error. The context of interpretation for the sig description, in other words, is language.
A basic linguistic principle is that, in case of ambiguity, the most likely interpretation is what receivers understand (Read Paul Grice). In this case "100% resistant to incinerate" is, from a linguistic point of view, fully resistant to everything that incinerates. If KABAM wants it to mean something else, they should clarify that by adding that into the description.
Simple solution:
"Additionally, each heat charge provides him with X% resistance to base incinerate damage"
But you do understand that 100% resist is not the maximum resistance he can get for a reason. 100% does not mean that he’s immune to incinerate damage, that means he can only resist 100% of incinerate damage, if damage is greater than 100% he will take that unresisted damage. I mean its not that difficult to understand and u dont need any interpretations to figure it out.
I understand that, but when do we reach that 100%? An object can be resistant to a maximum amount, not a %. It's idiotic that for example a sig99 4* Rulk would take damage from a 2* Mephisto on a node but not from a 6* Mephisto who is not on a node. The amount of heat he has to resist from that 6* is far greater than from the boosted 2*.
In other words, the 100% should be specified as 'base damage'.
Take my watch example earlier. Each watch that is 100% water resistant also has a specified threshold, like 5 bar, or 50 meters, or whatever. That's basically the same as adding "base damage" to the description.
Say I go and dive with a watch that is 100% resistant and the descriptions don't mention a threshold. Then I get out with water in the watch. I go back to the store and they say "yes, but only up to 50 meters". So I went 60 meters. The store or product should have clarified that. I get a new watch.
It does not matter if its 6* or 2* he will still do 100% damage, but when placed on the node it increases damage from 100% to 140%.
That's not how resistance in the real world works. If something is resistant, it resists a maximum amount of something, not a %. Imagine buying fireproof materials for your home that say "100% fire resistant". And then your house burns down. Fire department says "Yeah, but these flames were 140% potent".
It does not matter if its 6* or 2* he will still do 100% damage, but when placed on the node it increases damage from 100% to 140%.
That's not how resistance in the real world works. If something is resistant, it resists a maximum amount of something, not a %. Imagine buying fireproof materials for your home that say "100% fire resistant". And then your house burns down. Fire department says "Yeah, but these flames were 140% potent".
There is no such a thing 100% fire resistance, place it in high enough temperature and it will melt.
It does not matter if its 6* or 2* he will still do 100% damage, but when placed on the node it increases damage from 100% to 140%.
That's not how resistance in the real world works. If something is resistant, it resists a maximum amount of something, not a %. Imagine buying fireproof materials for your home that say "100% fire resistant". And then your house burns down. Fire department says "Yeah, but these flames were 140% potent".
There is no such a thing 100% fire resistance, place it in high enough temperature and it will melt.
Exactly, and that is why every fire resistant product has a specification of the threshold. So companies aren't sued. But that threshold is a temperature or a maxumum amount of energy, not a %.
All I want to know is at how much damage Rulk starts to melt. 100% obviously is an inadequate measure because that can mean different numbers if you convert that to actual damage between 2* and 6*.
Red hulk starts to melt everything above 100%. It does not matter what damage number are converted after percentage and if its 2* or 6*, he can mitigate from 1 damage to 1 million damage if that damage is 100%.
Red hulk starts to melt everything above 100%. It does not matter what damage number are converted after percentage and if its 2* or 6*, he can mitigate from 1 damage to 1 million damage if that damage is 100%.
And that is odd. That's all I am saying. No resistance anywhere works like that.
Because theres no resistance in real world scenario that says that it can resit 100%. They always mention direct number. So if we take that number and extra 40% that means its not anymore resistant to that number.
Because theres no resistance in real world scenario that says that it can resit 100%. They always mention direct number. So if we take that number and extra 40% that means its not anymore resistant to that number.
This doesn't make sense.
Something is 100% water resistant up to 5 bar
Something is 100% fire resistant up to 1000 degrees
Etc
That "up to" is what is missing from the sig description. It should say "100% resistant up to 100% of base incinerate damage"
Lets say for example fire blanked can resist anything below 900 degrees that number is equal to 100%. If u increase that 100% to 140% its not anymore resistant to fire. It does not matter what are the degrees if its 100%.
Because theres no resistance in real world scenario that says that it can resit 100%. They always mention direct number. So if we take that number and extra 40% that means its not anymore resistant to that number.
This doesn't make sense.
Something is 100% water resistant up to 5 bar
Something is 100% fire resistant up to 1000 degrees
Etc
That "up to" is what is missing from the sig description. It should say "100% resistant up to 100% of base incinerate damage"
100% water resistant up to 5 bar means it resistant to 50meters of depth pressure. We have a number that is assigned to 100%. If we change that number 5bar to 10bar its still 100%. If we take a pressure of that depth and increase it by 40% it will no longer can withstand 5bars.
Lets say for example fire blanked can resist anything below 900 degrees that number is equal to 100%. If u increase that 100% to 140% its not anymore resistant to fire. It does not matter what are the degrees if its 100%.
You are absolutely right. And making my point for me. Because nowhere in the description is there anything like that number 900 that tells me what the threshhold is. If that were the case, I wouldn't be saying that something was missing.
So when on hulks sig it says it can resist 100% that number can be anything from 1 to what ever. But if the damage is greater 100% Hes no longer resisting that damage
Because theres no resistance in real world scenario that says that it can resit 100%. They always mention direct number. So if we take that number and extra 40% that means its not anymore resistant to that number.
This doesn't make sense.
Something is 100% water resistant up to 5 bar
Something is 100% fire resistant up to 1000 degrees
Etc
That "up to" is what is missing from the sig description. It should say "100% resistant up to 100% of base incinerate damage"
100% water resistant up to 5 bar means it resistant to 50meters of depth pressure. We have a number that is assigned to 100%. If we change that number 5bar to 10bar its still 100%. If we take a pressure of that depth and increase it by 40% it will no longer can withstand 5bars.
Exactly. And we don't have a number that's assigned to 100% incinerate resistance in Rulk so it is impossible to know what the resistance threshhold is. You are again making my point for me. If all incinerate damage in the game was exactly the same amount, the 100% would be specific enough. However, stronger champs do more incinerate damage so apparently the 100% is a fluid concept. Which is strange when we talk about resistance to something.
So when on hulks sig it says it can resist 100% that number can be anything from 1 to what ever. But if the damage is greater 100% Hes no longer resisting that damage
Ok, we are going in circles now. 100% is meaningless unless we know what the base number is. And apparently the base number can vary from 2* to 6*, which makes the concept of resistance to something strange in this game.
It’s easier to understand when you express the values as fractions, which is what percentages are.
Champions with these abilities do 100/100 regardless of star level. Meph with +40% is doing 140/100 damage and each heat charge for RH reduces x/100 per charge.
Against a +40% incin RH needs to match 140/100 to reduce all damage. The earliest he achieves this (as a 5*) is at sig 100 with 10 heat charges; at sig 200 it is 7 charges.
*Under extreme conditions, 100% Fire resistant materials in the real world will burn, just like Red Hulk will burn under the extreme conditions of +40% incinerate damage when he only resists 100%. 100% water resistant watches do not exist, not even waterproof watches exist they are subject to the atmospheric force exerted upon them like RH with 100% fire resistance facing a +40% Mephisto.
It’s easier to understand when you express the values as fractions, which is what percentages are.
Champions with these abilities do 100/100 regardless of star level. Meph with +40% is doing 140/100 damage and each heat charge for RH reduces x/100 per charge.
Against a +40% incin RH needs to match 140/100 to reduce all damage. The earliest he achieves this (as a 5*) is at sig 100 with 10 heat charges; at sig 200 it is 7 charges.
*Under extreme conditions, 100% Fire resistant materials in the real world will burn, just like Red Hulk will burn under the extreme conditions of +40% incinerate damage when he only resists 100%. 100% water resistant watches do not exist, not even waterproof watches exist they are subject to the atmospheric force exerted upon them like RH with 100% fire resistance facing a +40% Mephisto.
Agreed, but a 2* with +40% is not as extreme as a 6* without that node. See my issue with this? That 2* simply does not burn as hot as the 6*. Yet Rulk takes 0 damage from that higher amount of incinerate damage and he does take damage from the lower amount.
I understand how the coding works, I am just saying that it doesn't make sense.
It’s easier to understand when you express the values as fractions, which is what percentages are.
Champions with these abilities do 100/100 regardless of star level. Meph with +40% is doing 140/100 damage and each heat charge for RH reduces x/100 per charge.
Against a +40% incin RH needs to match 140/100 to reduce all damage. The earliest he achieves this (as a 5*) is at sig 100 with 10 heat charges; at sig 200 it is 7 charges.
*Under extreme conditions, 100% Fire resistant materials in the real world will burn, just like Red Hulk will burn under the extreme conditions of +40% incinerate damage when he only resists 100%. 100% water resistant watches do not exist, not even waterproof watches exist they are subject to the atmospheric force exerted upon them like RH with 100% fire resistance facing a +40% Mephisto.
Agreed, but a 2* with +40% is not as extreme as a 6* without that node. See my issue with this?
Sorry I do not. A two star still does 140/100 incinerate damage just like a 6*. If you want to overcome that you need to match that, bring a champ who is immune to incinerate damage, or play around the incinerate.
Comments
100dmg resist - 140dmg = 40dmg. Its called resistance penetration when Damage is higher than it can be resisted.
There is a difference between resistance and negate.
You just doing other way around.
Mephisto's Aura is incinerate damage. So is the 40% enhancement from the node. Both fall within the description of what he is 100% resistant to. So it should not matter how much the incinerate is, RH can, as per description, resist it. Yet he can't.
Especially because the physical resistance in that same sig gives us specific amount, it is implied that the % does not have a maximum in absolute values.
I realize that these % are first converted to flat numbers before the calculation is done, but the wording implies differently.
You can say "But in math" and even if you are right in that, you overlook the fact that the sig description is a language description, not a math formula which explains it without any room for interpretation error. The context of interpretation for the sig description, in other words, is language.
A basic linguistic principle is that, in case of ambiguity, the most likely interpretation is what receivers understand (Read Paul Grice). In this case "100% resistant to incinerate" is, from a linguistic point of view, fully resistant to everything that incinerates. If KABAM wants it to mean something else, they should clarify that by adding that into the description.
Simple solution:
"Additionally, each heat charge provides him with X% resistance to base incinerate damage"
But you do understand that 100% resist is not the maximum resistance he can get for a reason. 100% does not mean that he’s immune to incinerate damage, that means he can only resist 100% of incinerate damage, if damage is greater than 100% he will take that unresisted damage. I mean its not that difficult to understand and u dont need any interpretations to figure it out.
In other words, the 100% should be specified as 'base damage'.
Take my watch example earlier. Each watch that is 100% water resistant also has a specified threshold, like 5 bar, or 50 meters, or whatever. That's basically the same as adding "base damage" to the description.
Say I go and dive with a watch that is 100% resistant and the descriptions don't mention a threshold. Then I get out with water in the watch. I go back to the store and they say "yes, but only up to 50 meters". So I went 60 meters. The store or product should have clarified that. I get a new watch.
All I want to know is at how much damage Rulk starts to melt. 100% obviously is an inadequate measure because that can mean different numbers if you convert that to actual damage between 2* and 6*.
Something is 100% water resistant up to 5 bar
Something is 100% fire resistant up to 1000 degrees
Etc
That "up to" is what is missing from the sig description. It should say "100% resistant up to 100% of base incinerate damage"
100% water resistant up to 5 bar means it resistant to 50meters of depth pressure.
We have a number that is assigned to 100%. If we change that number 5bar to 10bar its still 100%. If we take a pressure of that depth and increase it by 40% it will no longer can withstand 5bars.
Champions with these abilities do 100/100 regardless of star level. Meph with +40% is doing 140/100 damage and each heat charge for RH reduces x/100 per charge.
Against a +40% incin RH needs to match 140/100 to reduce all damage. The earliest he achieves this (as a 5*) is at sig 100 with 10 heat charges; at sig 200 it is 7 charges.
*Under extreme conditions, 100% Fire resistant materials in the real world will burn, just like Red Hulk will burn under the extreme conditions of +40% incinerate damage when he only resists 100%. 100% water resistant watches do not exist, not even waterproof watches exist they are subject to the atmospheric force exerted upon them like RH with 100% fire resistance facing a +40% Mephisto.
I understand how the coding works, I am just saying that it doesn't make sense.
And 6* does 100 damage (100+40%)-100=40
Does not matter what star mephisto is he will still do damage to 100% resistance with his 140% damage