**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
The Champion boss in ACT 6 chapter 2 is so Overpowered!!!
DarkSoulDLX
Posts: 676 ★★★
I spent around 3600 units fighting him.This is due to lack of practice on the final phase and it takes many units to also get to the final phase;
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Comments
My first try I spent about 2k units, but after that I maybe used 4 revives on every other attempt, so dont take it to heart.
Also, practice dexing his specials by duels. You'll feel better in the main fight. Best of luck!!!
If you can have a counter to the unstoppable you should work on your interception skills as that counters his unblockable attacks.
The first 90% is skill, propped up by roster and some units.
The last 10% is entirely skill. You could throw £10k at it and you would still fail if you don’t have the skill to dexterity that special consistently