Champ boss as it's skill based, not RNG.
Champ boss as it's skill based, not RNG. I would venture to disagree about the collector not being high skill. The champion requires high skill with a few select champs and the collector requires the same. I like the collector a little more because there are so many ways to approach it: go for big damage with OG hulk and ragnarok synergies, use Sparky and SG for evasion, or go beast mode with DV and Quake. Also may have not quite gotten to Champion yet š
I haven't even done either, but a I'm extremely close to Uncollected right now and I've studied both if them extensively. What I've found is that The Champion is a skill-based fight, high skill, but skill-based. There are some good counters and if you have them combined with skill, it's very doable even if you need revives. If it's not doable for you at that point in the game, you've just bought your way through and you shouldn't be there. Only if you don't have a counter (which would honestly be hard that far along in the game) does he reach the level of revives needed for the Collector. The Collector is rediculous. At the level most players are at when they go for Uncollected, they just go in knowing that there's a 99% chance they're not going to be able to solo him, no matter how much skill or what champion they have. It's all an RNG cash-fest.Basically, @Lvernon15 explained my point in a much more simple way. (He always gets there earlier than me and says what I wanna say. Respect my man.) It's hard to speak on this when you have personal experience on neither.. I consider myself a fairly skilled player, and know some fairly skilled, that spent far more units on the Champion than the Collector. So to say you don't need the level of revives that you do for the Collector if you have a decent counter is false. The Collector you can chip away a little each time and get through with a handful of revives if all else fails. If you don't beat the Champion, you accomplished nothing. You can blow revive after revive and be no further than where you started. It requires very precise timing that for most people takes quite a while to get the hang of. Generally once the light bulb goes on and you beat him for the first time, the ensuing attempts go a lot easier. But the process of getting there can be very painful.
I haven't even done either, but a I'm extremely close to Uncollected right now and I've studied both if them extensively. What I've found is that The Champion is a skill-based fight, high skill, but skill-based. There are some good counters and if you have them combined with skill, it's very doable even if you need revives. If it's not doable for you at that point in the game, you've just bought your way through and you shouldn't be there. Only if you don't have a counter (which would honestly be hard that far along in the game) does he reach the level of revives needed for the Collector. The Collector is rediculous. At the level most players are at when they go for Uncollected, they just go in knowing that there's a 99% chance they're not going to be able to solo him, no matter how much skill or what champion they have. It's all an RNG cash-fest.Basically, @Lvernon15 explained my point in a much more simple way. (He always gets there earlier than me and says what I wanna say. Respect my man.)
I feel like people are saying the champion is easier simply because our skill as a player base has DRASTICALLY increased since the collector. There were also much better options when the champion was released as compared to the collector. So as of right now, health pools aside, the collector is much easier, but if your argument is from when each boss was made available to fight, I guess the champion is technically easier. But the question was which do you enjoy more and from all the vids Iāve seen, I am NOT looking forward to fighting the champion, but Iām itching to go back and try the likes of Quake, DV, Sparky, SG, and OR whenever I dupe him to see how close I can get to one-shotting him.
I haven't even done either, but a I'm extremely close to Uncollected right now and I've studied both if them extensively. What I've found is that The Champion is a skill-based fight, high skill, but skill-based. There are some good counters and if you have them combined with skill, it's very doable even if you need revives. If it's not doable for you at that point in the game, you've just bought your way through and you shouldn't be there. Only if you don't have a counter (which would honestly be hard that far along in the game) does he reach the level of revives needed for the Collector. The Collector is rediculous. At the level most players are at when they go for Uncollected, they just go in knowing that there's a 99% chance they're not going to be able to solo him, no matter how much skill or what champion they have. It's all an RNG cash-fest.Basically, @Lvernon15 explained my point in a much more simple way. (He always gets there earlier than me and says what I wanna say. Respect my man.) It's hard to speak on this when you have personal experience on neither.. I consider myself a fairly skilled player, and know some fairly skilled, that spent far more units on the Champion than the Collector. So to say you don't need the level of revives that you do for the Collector if you have a decent counter is false. The Collector you can chip away a little each time and get through with a handful of revives if all else fails. If you don't beat the Champion, you accomplished nothing. You can blow revive after revive and be no further than where you started. It requires very precise timing that for most people takes quite a while to get the hang of. Generally once the light bulb goes on and you beat him for the first time, the ensuing attempts go a lot easier. But the process of getting there can be very painful. That's the difference right there. You're right. If you mess up on the Champion, you've accomplished pretty much nothing. But if you don't mess up, you win. Whether you mess up on the Collector or not, you still lose 99% of the time. That's why the Champion's skill based and The Collector isn't.
I haven't even done either, but a I'm extremely close to Uncollected right now and I've studied both if them extensively. What I've found is that The Champion is a skill-based fight, high skill, but skill-based. There are some good counters and if you have them combined with skill, it's very doable even if you need revives. If it's not doable for you at that point in the game, you've just bought your way through and you shouldn't be there. Only if you don't have a counter (which would honestly be hard that far along in the game) does he reach the level of revives needed for the Collector. The Collector is rediculous. At the level most players are at when they go for Uncollected, they just go in knowing that there's a 99% chance they're not going to be able to solo him, no matter how much skill or what champion they have. It's all an RNG cash-fest.Basically, @Lvernon15 explained my point in a much more simple way. (He always gets there earlier than me and says what I wanna say. Respect my man.) It's hard to speak on this when you have personal experience on neither.. I consider myself a fairly skilled player, and know some fairly skilled, that spent far more units on the Champion than the Collector. So to say you don't need the level of revives that you do for the Collector if you have a decent counter is false. The Collector you can chip away a little each time and get through with a handful of revives if all else fails. If you don't beat the Champion, you accomplished nothing. You can blow revive after revive and be no further than where you started. It requires very precise timing that for most people takes quite a while to get the hang of. Generally once the light bulb goes on and you beat him for the first time, the ensuing attempts go a lot easier. But the process of getting there can be very painful. That's the difference right there. You're right. If you mess up on the Champion, you've accomplished pretty much nothing. But if you don't mess up, you win. Whether you mess up on the Collector or not, you still lose 99% of the time. That's why the Champion's skill based and The Collector isn't. I believe it's possible to fully evade collectors sp. Or you can take some champ that will do it for you - SESM, Quake, DD.With the champ you can't use any champ effectively. The only skill based thing about the fight is removing indestructible charges. I bet most people would prefer having to remove 10 or even 20 of those charges, not removing unstoppable from the fight, wich is basically the thing that limits champs you can use. Especially with only 5* and 6* allowed. The champ fight is mostly about having right champ, not skill.