So basically if one does not have Symbiote Supreme your Legend's Run is out of the question.
Is Cap not taking damage after the shield falls off a bug or intended?
Hmm... 6.3.3 map scouting... This seems a bit unfair, put a poison immune champion into Acid Wash, which in turn you’d do the ENTIRE fight at 10% attack power. Not looking forward to it. @Char try to use the boosts which are made specifically for 6.3 (in this case Valtorr's Touch with a mystic champ) Thank you for the suggestion! @Char Human Torch also works (I used him), his nova flames are considered passive
Hmm... 6.3.3 map scouting... This seems a bit unfair, put a poison immune champion into Acid Wash, which in turn you’d do the ENTIRE fight at 10% attack power. Not looking forward to it. @Char try to use the boosts which are made specifically for 6.3 (in this case Valtorr's Touch with a mystic champ) Thank you for the suggestion!
Hmm... 6.3.3 map scouting... This seems a bit unfair, put a poison immune champion into Acid Wash, which in turn you’d do the ENTIRE fight at 10% attack power. Not looking forward to it. @Char try to use the boosts which are made specifically for 6.3 (in this case Valtorr's Touch with a mystic champ)
Hmm... 6.3.3 map scouting... This seems a bit unfair, put a poison immune champion into Acid Wash, which in turn you’d do the ENTIRE fight at 10% attack power. Not looking forward to it.
Kabam is selling act 6.3 specific boosts now smh You can get them for free in the Quests as well.
Kabam is selling act 6.3 specific boosts now smh
So basically if one does not have Symbiote Supreme your Legend's Run is out of the question. What about gwenpool for medusa? I think she can do it. I think his point was that Symb Supereme is so much quicker than the rest of the options that you almost need him for Legends run. I think Nick Fury is as quick as well.
So basically if one does not have Symbiote Supreme your Legend's Run is out of the question. What about gwenpool for medusa?
Dont really know what to say about this ...Just used 10 revives to do a path in the first quest, and couldn't make it due to the boss nodes. Despite having a full team of god tier champions and 3x bleeders, not having sym supreme or nick fury really ruining the run for me.For here forward, I would recommend to not rely on nodes so much. Champions by their base abilities are already hard to fight, and adding 3 nodes on each one to cancel out the counters for those champions is just a disgusting move by the team.I mean, what's the point of creating champions with a short list of counters, just so you could take those counters away by adding nodes?Examples: You need to bleed champion X. You then add bleed immunity to the fight.You need to intercept champion Y. You then add intercept immunity to the fight (unstoppable, bugs, etc).You need to cancel the healing on the fight. You then add healing nodification immunity to the fight.Just get rid of the nodes already. Keep 1 global node, or at least some local nodes that don't result in an instant K.O.
I actually liked gates What I did not like was needing very specific champs like 5* or 6* heimdall for 6.2 mr sinisterthe content is super difficult but I am happy for a challenge. It is good only 6 paths this time. 10 was boringWhat is a bit annoying is that many of us cant improve our roster to make this easier. t5cc are not really available yet and the first one will probably be act 6 exploration.. catch 22. Only thing to make this easier is to use boosts revives&units but hey lets take it easy and do it path by path
Dont really know what to say about this ...Just used 10 revives to do a path in the first quest, and couldn't make it due to the boss nodes. Despite having a full team of god tier champions and 3x bleeders, not having sym supreme or nick fury really ruining the run for me.For here forward, I would recommend to not rely on nodes so much. Champions by their base abilities are already hard to fight, and adding 3 nodes on each one to cancel out the counters for those champions is just a disgusting move by the team.I mean, what's the point of creating champions with a short list of counters, just so you could take those counters away by adding nodes?Examples: You need to bleed champion X. You then add bleed immunity to the fight.You need to intercept champion Y. You then add intercept immunity to the fight (unstoppable, bugs, etc).You need to cancel the healing on the fight. You then add healing nodification immunity to the fight.Just get rid of the nodes already. Keep 1 global node, or at least some local nodes that don't result in an instant K.O. So everyone lost their mind when they added gates to increase difficulty and said that's not the way they should make content harder. Now they shouldn't use nodes to make it harder? What are they supposed to do? Just increase attack and health over and over again? That's incredibly boring design and just increases length of fights not the actual difficulty
Is cap immune to dmg during the destructive feedback phase? No the damage is being banked, and once the passive buff goes away he receives all the damage provided he has not touched you even on block, if he does manage to even touch your block all damage banked/dealt is reflected on to you.
Is cap immune to dmg during the destructive feedback phase?
Highly doubt it’s a bug. The damage stored from the destructive feedback shield isn’t considered a crit, hence he doesn’t take damage from it.Likely, the design of the fight is to hit him out of DF phase only.