Challenger Rating . . . Global Nerf. . . . and 6 stars
Look for everyone out there, the current 5 stars are too powerful under the modified post 12.0 World. When 12.0 originally rolled out it was a giant Nerf to every champs and Super Nerf to some of our most favorites like DS, SW, and Thor. Well that didn't go over too well so Kabam is introducing 6 stars which based on the still in tact challenge rating system will basically accomplish the global Nerf that they were looking for originally on 12.0 They still don't get it, they don't need global Nerfs, they actually need to radically unbalance the game as opposed to driving toward a "super balanced state". Let me explain . . . . There should be champions that just have no way of defeating other champions. Like abomination should have super strong poison, and your ability to defeat him with out a poison immune champ should be slim. Electro should be immune to all energy damage, or have some ability where small amounts of energy damage heal him, but large amounts cause him to overload . . . Point is, that is how you create actual balance, by having super powerful extremes that cancel each other out. Currently the game is devolving into a perfect fighting, special baiting, clown show, where the most deadly thing is the node buff the arbitrarily decide to place on a spot in AQ, AW or Quest. It isn't fun. Then as soon as you have 1 bug or lag issue, in this 1 punch combo death game state, you die in a rage of frustration. The best content they have developed is RoL, it is still very enjoyable to play. Which is odd, because it is some of the oldest content.