**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm not that motivated to play atm, I'm enjoying being casual, almost 4 years of playing has left me feeling a bit fatigued with the game.
I don't enjoy content like Labyrinth or Act 6, with ridiculous health pools and nodes.
Others do, and I am glad there is content like that for them to explore and enjoy.
But my biggest thing in gaming is understanding that not every mode or aspect or piece of content is for you and that you have to understand how to define fun for yourself.
There's a lot of stuff to do in the game each month. I don't need to explore every single piece of content to have fun with it, and I am totally fine with just being an Act 5-completion level, Uncollected player
Well I don’t have the champions so it’s a big FU. Yea I’m a bit bitter about it as well. I can’t get the rewards until I get the right champions.
The rewards for Act 6 are random, and just not that great overall. The step up in difficulty from Ch 5 to Ch 6 is exponential in some cases, yet the rewards are just not enough. Random class rewards are pure garbage at that level of play, because unless RNG favors you with champs you have already.... the rewards will sit for awhile.
Ch 5 - Generic AG for exploration, class AG for each chapter completed, generic sig stones
LoL - all classes and T2As.
Ch 6... random class R2 to R3, or R3 to R4.... when the content needs R4s or higher to viable clear without lots of items or units.
Seriously?
-Parry 2/3 and Parry 3/3 not increasing stun duration as the tooltip states they should.
-Immunities broken off and on for Corvus, etc
-Petrify power gain issues - CAIW, Void... maybe fixed finally after how many months?
-Backdraft intercepting broken silently and ignored for months and months
-AI able to fire off specials midcombo repeatably in higher end content, especially Variant 3, Ch 6.3, etc
-Aegon combo shield broken for months
-Nick Fury signature ability broken
-Heal Block nodes silent conversion to Heal Prevention
-Ghost phasing and parry on hit while phasing+intercepting bug
-Medusa armor shatter bug broken for months, which is finally working again... but cannot be stacked for a further damage increase now... this used to reward skillful play to be able to stack armor shatters during a single fight...
Etc, etc, etc.
Not to mention the instability of the game, the random disconnects even while on a strong Wifi, the random server crashes, emergency maintenance...
27k attack and 500k hp
Think I'll pass
Everything above uncollected eq is just too hard for me
Long gone are the days of fun content. It’s more frustration for most of the player base. The game is all about cash and the top couple hundred alliances.
Basically it’s all about if you grinding arenas for new champs or pulling crystals (both of which require dumping of units ) . In order to generate revenue they have defeated the sole purpose of enjoying the game. I still remember the days of Coulsen Challenge or Other events of this kind , say Baustista Bomb etc, where you don’t need some specific champs but skills required (even though good champs can reduce the revives count but the content still manageable with other non-specific champs).
Hence whether it was making of not using 4* in Act 6 or increasing the health and attack of champs in Act 6.3 to an undesirable level both are restricting players to attempt the end game or tough content.
If they had increased the level of difficulty to some lower extent then large pool of players were attempting and burning more cash or units than what it is now. You have to generate Revenue from Volume and not from Charging high.
Further some arenas of t2a or t5b also needed at this stage of game. Making them AQ and AW exclusive doesn’t suffice the lower level players who are not in top 500 alliances. You have to think about larger base and not just Spenders or Top Alliances. ($1 spent by thousand player is more than $500 spent by one player).
Thanks
More damage = less time fighting boss
less time fighting boss = less chance of dying and using revives
Looking at my r5 max sig
30 spores will do 2,610 damage a second from death field
10 spores will do 1,949 damage a second from awakened ability
It baffles me harder content has great rewards but when I need those rewards to actually stand a chance to complete the content it’s the chicken or the egg argument.
I’d never use hacks because I value my account too much but it’ll be a lie if I haven’t felt the need to
Regardless duped or unduped, you’ll still have to run willpower to counter the bleed damage from it.
(Based on my experience with my R5 OR)