**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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What are some of the worst node designs in mcoc?
CodeOmega
Posts: 201 ★★★
In my opinion:
No retreat- forces you to take block damage or face a powerful degeneration if you dash back twice while the timer is active
Caustic temper- forces you to bring a champ that is both immune to poison and gains a fury buff. Mostly due to the sinister in 6.2.2.
Strength in numbers- gives you a major attack depletion for each KO member of your team. Forces you to revive other champs up.
Aspect of war- depleted block proficiency fast and attacker will eventually be completely unblockable while also gaining unstoppable off special attacks
EMP mod- makes you take major shock damage unless you don’t dex or gain buffs. Very few counters.
No retreat- forces you to take block damage or face a powerful degeneration if you dash back twice while the timer is active
Caustic temper- forces you to bring a champ that is both immune to poison and gains a fury buff. Mostly due to the sinister in 6.2.2.
Strength in numbers- gives you a major attack depletion for each KO member of your team. Forces you to revive other champs up.
Aspect of war- depleted block proficiency fast and attacker will eventually be completely unblockable while also gaining unstoppable off special attacks
EMP mod- makes you take major shock damage unless you don’t dex or gain buffs. Very few counters.
4
Comments
I would have sworn that kind of design choice -- penalizing players for natural fighting movements -- was something that Kabam said they were not going to in the future, but maybe my memory is wrong
The hell it would be