**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Time to revamp Class Masteries?
OGHeRRo
Member Posts: 113 ★
Polling to see how many summoners would like to see the class masteries (science, cosmic, tech, mutant,skill) be revamped and brought to the level of power and usefulness as Mystic Dispersion.
Time to revamp Class Masteries? 74 votes
1
Comments
DZ
IMO it will just end up being a slight buff to most and huge nerf to MD. A lot of us spent a lot to get MD.
DZ
Do I think there is a vast disparity? Of course. From where I stand though it's better for me if they remain untouched and as they are.
I completely agree, but after seeing what they did to pure skill and having Kabam Miike try to tell us it's now better than it was is just criminal.
I don't even want to imagine how they'd mess this up, BUT I 100% agree I would love to see better class masteries. I just seeing it crashing in flames like most updates we've seen this year.
MD is the best one, no comments there.
Collar Tech is pretty cool, maybe just bump up the power inhibition to idk, 25%?
Pure skill used to be great, just need to bring it back to the way it was.
Mutagenesis is a joke. How about making it so that special damage is increased instead? Maybe start at 4% and have it at 20% increased special damage on r5?
Serum Science.... Maybe increase both physical and special resistance to around 20%, along with an extra 10% armor increase?
Cosmic awareness... How about, whenever you finish a 5 hit combo, you have a 33% chance to gain a random permanent buff, which can infinitely stack? These can be fury (5% increased attack) precision (5% increased crit rate), cruelty (10% increased crit damage), armor (5% increased armor), physical or energy resistance (5% increased resistance), and so on.
Forget about all that new content and dedicate a whole update on correcting what is needed or no longer useful.
PURE SKILL has not worked since 12.0 was introduced.
Im not asking for a deserved compensation but fir a solution. Its gone long enough without being corrected.
Mutagenesis - Increase duration of neg effects on opponent. Ie: bleed, stun, degen.
Collar tech - x% of all enemy power gain (from all sources) is stolen.
Serum science - increase physical/magic resistance + lower duration of neg effects on you.
Cosmic awareness - Attack power increase after every sp used during fight by x%
I do think they should fit what each class is known for or has unique to it already.
For Pure Skill, I think it should raise ability accuracy.
Mutagenesis, it should raise special damage.
Collar Tech, this class is so varied, I'm not sure.
Science Serum, I think this should increase base stats a % (attack, health, crit %, etc).
Cosmic Awareness, I like the idea above of generating buffs after each 5 hit combo. Maybe not that exactly, but granting permanent small buffs is a cool idea.
They never said that featured 5* weren't going to be repeated. They just ignored it as it was a yes or no, and doing so they'd go back on their own word or give a spoiler
What Kabam Miike said was that Pure Skill is now working as it's description and that it's effectivity at lv2 is the same as that at lv5.
Also, I keep saying that PS hasn't actually been nerfed, it's critical hits in general that have been nerfed.
Pre v12, my BW used to do 6k damage on a crit on the final hit, after the update, she only does around 2k, never had PS on both grounds. Now, with PS, this 6k let's say for argument's sake increased damage by 20% at max level would end up doing 7200 damage, but after the update, the increase is still 20%, albeit 20% of 2k which adds up to 2400, so, yes the damage output has decreased, but it's not PS that's at fault
They specifically said many times they have no plans to re-release featured champs.
All of the class masteries are equally expensive. Should they not be equally worthwhile?
Sure but they can do that by buffing weaker ones to be more in line with MD. What I'm saying is that it will likely be the other way around and MD gets nerfed.
On another note I don't know of anyone who has rank 5 of anything other than pure skill or mystic dispersion, so at this moment changes need to be made while keeping in mind that a large group of people have made a large investment in these two masteries.
People will complain about their "investment", but we have seen over and over that Kabam is willing to make changes to gameplay and masteries if they think it will "balance" the game (whether correct or not).
But yes we definitely need the other class masteries to be better on same line as MD just like pure skill used to be before the 12.0 update.