**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
About the changes. Reading between the lines it almost seems like a bunch of people are upset that Culls or Namors nerfs wasn’t bigger and now they can’t really justify selling them and be able to rank up a new favorite toy.
Did it take to long? Yes, but if they would have done it fast and sloppy it would have been worse imo.
GaMe has 160 playable characters and only 20 of them are being ranked higher and if anyone takes anything else they either get kicked off alliance or gonna have hard time doing future content ,(is it really crime to upgrade what you like and not upgrade trash champs like thor ragnarok) diffrence between a character released in 2019 and 2016/15/14 is so huge its a joke,shouldnt it get a rebalance as well?? new mechanics and insanely diffcult nodes are popping in act 6,wars and passive AIs in AQ tht just wants your time,so shouldnt more characters have better kits to deal with it?? why is champs like Og ironman,dr strange or even ironfist are completely ignored and has absolutely no use now?? shouldnt it get rebalance as well?
Nothing really has changed and all of this largely had no impact on anything relating to uses of the champs or gameplay decisions around rank up. The needles barely moved at all if they did on pretty much all the champs.
Just seems like a waste of time and effort on everyone’s parts to even have this be a thing if they don’t do really anything in the grand scheme of the game.
but who still ride benches because new champs do have same abilties as them but better) need some updated base stats may n to stay relevant with content or may b a single new ability that can make them
viable ,
- for ex. make drstrange's regen half but give him powerburn on that phase ,fury phase make him hit harder, add an ability to have two phases at same time like symbiote supreme
- have Og thor absolute immune to any ability reduction or be able to parry projectiles or even give aptitude + powergain buff on sp3
- have LOkI ability to carry persistant charge, where he can use stolen buff from fight to fight like VTD but loki can only trigger for first 7 seconds and after sp3 and have hard cap of 5 buffs.
- reduce ghost,corvus's critical damage
- reduce quake's concussion damage
- reduce hyperion's power gain and fury value or have hard cap on hyperion's furys like silver surfer n give aptitude instead
- New CMM ,not sure abt nick fury he seems he fights at 30% gets cheaped down but cant rule him out of Op section
- well these were just examples but i really hope next Rebalance changes are more meaningful and adds actual balance and freshness to game !!
Ebony Maw is a hard counter to the Rage node.
It's great that the game team chose to show the "data" the decisions were based on, BUT the data was skewed, and as a result literal WRONG decisions were made.
1. Namor Regen- There is absolutely NO way that real game play at ANY level shows Namor's regen to be better than others. It was horrible pre-nerf, and it's now non existent.
2. Maw is such a bad champ that post-buff there are STILL 3 star champs that can out DPS a ranked 5 star.
3. Annihilus got absolutely NO improvement for most uses. He was an OP defender, and that has not changed outside his very very niche uses.
To be clear, I'd hope a rebalance wouldn't preclude a champ from being completely reworked later. For example, I think Magneto could have his damage and ability accuracy increased in the short term to make him more usable. That would hopefully hold us over until he gets a full rework that he definitely deserves.
IMO, what took them so long was figuring out a compensation package that somewhat fixed the issue of nerfing champs that people spent thousands of dollars on. Champ acquisition in this game is 100% the biggest factor in stifling balance changes. When they only way to et a champ is spending 3 days in the arena or dropping Odin's on crystals, you can't just nerf champs unless they're actually gamebreaking. Cull and Namor were not gamerbreaking.
You guys need to find the happy medium between getting champs designed and out quicker than you can properly test them, and spending 6+ months to make small changes like "reduce regen from 6% to 3%" and "slightly increase stiffle/fury duration".
Also it seems like the whole idea of visibility keeps getting lost in the mix. It's great you took time to compile graphs and information to relay why you made the decisions you made, but you would have saved a lot of face (and constant forum posts), if you would have just given some progress posts with what you were trying out and working one OVER THE LAST SEVERAL MONTHS. People just want to know what general direction things are going in so they can start planning out what to do with resources, keeping everyone COMPLETELY in the dark the whole time, just to dump a whole lot of information at the end isn't what we want for transparency and visibility.