I don't understand why we have to sell Namor and/or Cull instead of getting rank down tickets.
raffster
Member Posts: 1,071 ★★★
In the past when there were champ changes made Kabam usually offered rank down tickets. But now we have to sell the champ they initially messed up and fixed, and now we have to lose them?
I'd be more inclined to agree to this rather extreme move if Kabam returns the amount of units or $$$ we spent to get that champ in the first place.
Imagine buying a car then finding out later that the car manufacturer needs to modify it (because it's not working as intended). So you go back to the dealership to "sell" your car back to the dealer but instead of getting a new car you get parts of your old car back and no money to get you a new car.
Someone please help me understand what's going on here.
I'd be more inclined to agree to this rather extreme move if Kabam returns the amount of units or $$$ we spent to get that champ in the first place.
Imagine buying a car then finding out later that the car manufacturer needs to modify it (because it's not working as intended). So you go back to the dealership to "sell" your car back to the dealer but instead of getting a new car you get parts of your old car back and no money to get you a new car.
Someone please help me understand what's going on here.
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Comments
1. They didn't mess up any champ. They re-tuned them. They worked as intended. There is a huge difference in what you said vs what actually happened.
2. RDTs have been given out only 3 times in the past. 12.0, 2017 Christmas and She Hulk. Each with varying differences in what was returned.
3. Car dealerships offer recalls to fix your car. You don't sell your car if there is a recall for it. Really poor analogy you gave.
4. You opened crystals that guaranteed a champion from it. You got what you were supposed to get from it. You won't get shards or units back. There isnt any need for that all.
They are giving you way more than any rank down ticket ever gave you RDTS never gave back AGs, rank up gems or Sig stones of the type you used. Not only that, if selling Cull or Namor and you duped them naturally, you get a duped version back at R1. What they are giving for selling the champions is more than fair for the very, very small changes that were done to both Cull and Namor. Both of them are still very usable like before the changes.
You're still getting the champ back, just with more stuff refunded in the end. The rest of your editorializing is irrelevant to the refund mechanism.
Content creators operate under a separate explicit agreement with Kabam which almost certainly explicitly grants them the right to broadcast game content as part of the content preview program.
Second one first: a fundamental cornerstone of games as a service is the game will constantly change, and change that impacts the players in noticeable ways is unavoidable. That is a given, and the game can't be refunding players on every change because that would make refunds ubiquitous. Ubiquitous refunds fundamentally break a principle of the game's resource system that player resource decisions must have permanent consequences. If you can make any choice you want, knowing that eventually you'll be able to undo it and change it, that makes all choices meaningless.
That's why in general, refunds are not allowed. However, this is not an absolute principle, as no game design principle is absolute. Counterbalancing this one is the notion that game choices should be fair. And fairness generally revolves around players being properly informed about their choices. Informed choice and accepting the game's fluidity are somewhat opposing principles, and there has to be a compromise between the two. That compromise is usually made in most games with limited respec/redo when game changes cross some set of thresholds. A change can be dramatic enough, or it can be coupled to circumstances that magnify its impact. In those limited sets of circumstances, players should be offered the chance to change their choices. But this presumes those players were offered those choices in the first place. If they were not, by definition they couldn't have been offered an unfair choice.
Now, does this sometimes grant some players advantages? Sure. No compromise is perfect. But if you're concerned about this advantage, then you shouldn't believe that all changes should trigger refunds, because then you're taking this problem and expanding it wildly. It doesn't average out, because as you said yourself, champions are acquired randomly. The very thing you point out as being problematic is why refunds are limited in scope and not expanded in scope.
https://forums.playcontestofchampions.com/en/discussion/179310/champion-rebalance-information-february-2020#latest