**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think the problem is found in the final act rewards though. Specifically the top 2-3 items. I think those are what's giving folks a bad sense about this. Obviously, the largest complaints are that they are random class, not to scale with previous acts relative to the state of the game and simply not a great value from an effort to reward perspective. When you consider the entire scope of effort required for full exploration of the act, it's just not there for some players. A feeling of balance (effort to reward). From what I've seen so far, some content creators seem to agree with the rest of the community on this as well.
That said, it's their game. They have the right to set the rewards to whatever they deem appropriate. And then we in turn, have the option to decide if we are still interested in playing it. Unfortunately, as it is, I think some will decide they are not. At least in the full participation in this particular content anyway. I personally, will most likely finish the completion. However the motivation to fully explore the act isn't there for me at the moment. As I said, I'm excited for the new content. It's just a matter of effort/reward ratio. If a consumer/supporter of a product invests their time and/or money in something. It has to feel worth it to them. Simple as that. If the opinions expressed here on the forum and in videos posted by content creators aren't compelling enough for the company to rethink it's strategy regarding the balance of these rewards, maybe the participation data to follow will be. I'm wishing nothing but the best for the future of this game. It really is awesome on so many levels.
The thing that you haven’t considered here is that the rewards also need to stand the test of time. I came to MCOC in 2018 so bad far more access to rank up materials than some of the older hats in this game, meaning that when I explored Act 5 there were alternate sources of T5b/R5s etc. yet despite this, the rewards were still exciting I was able to immediately awaken my Blade and Ghost from the rewards - sadly 5.3’s mystic gem sat for a while.
When my equivalent in 2 years time joins this game they’re going to smash Act 5 because of the amount of east rank up materials they have access to but they’re still going to get instant and high value out of the R5 option and generic. They’re then going to go through Cavalier- probably more easily than we all did - and then they’re going to have access to the Cavalier MEQ and by this time it’s likely that there are also other sources of T5CC frags are slowly filtering into the game. So they’re probably able to get through Act 6’s initial clear with a solid roster of R5/2 champs a lot earlier in their curve than us.
Then they’re going to play Act 7, because Act 6 exploration is a chore that’s not worth it to them until they have the easy access to R3 that Act 7 gives, the harder level Variant, MEQ and will slowly complete it when they’re bored. They’re going to explore it and will have a use for the rewards but they’re not going to be exciting.
That’s not the culmination for 5 years of development that Kabam want or need.
This opened the floodgates for T5CC in AQ, followed by CyberMonday offers, then Gifting.
Putting the final nail in the coffin was Abyss being released before 6.4, AND being too easy to clear with a specific subset of champs (actually just Aegon lol).
Just imagine how awesome these rewards are IF the T5CC in all of the above mentioned aspects were removed, and Abyss made 10x harder (not in terms of PI, but in terms of champion/skill requirements).
I remember when I was doing my 5.4 Legends run.. I was pretty glad that everyone doing it was on the same playing field (5* R4s). But I can’t say the same for the 6.4 run with people doing it with 6*R3s and those who are unlucky with their T5CC/AG pulls have to do it with 5*R5s/6*R2s.
I honestly don’t think I will ever do another path in 6.2
The RNG of having to pull the right champ AND the right awakening gem AND the right t5cc just feels really bad.
Edit: He's also unlockable at the start. Almost forgot about that.
Edit: Redhulk will work with his incernrate immunity and good dmg or a built up morningstar could work to get huge l2s on the spiked armouts