Options

New update - Champion Upgrade Graphic

LucianoDelHoyaLucianoDelHoya Member Posts: 1,458 ★★★
Hello peoples how are you right no?.

First of all i thought i hit the jackpot when i thought i could R3 my 6* Domino... then i got Kabam'd and realised its a new graphic.

The main problem is we all go through champs and we like to see who we can rank up and who we cant, now we have to look closely and wait for the glow or look the the new 'fill bar' system.

I feel Kabam you should change the colour but keep the same complexion. Instead of it being blue.

Regards,
Supreme Leader x

New update - Champion Upgrade Graphic 80 votes

Im happy with the Graphic
13%
PallarussMysteriocookiedealersilentagCount_WillisAgragulSkillful_starGiodood_1TheSaithNik_860Destroy4589 11 votes
Its confusing but i'll have to get used to it
20%
Mcord11758ege999menBlackPhoenix44ExHavokDuke_SilverBowTieJohnRockypantherxQacobjohnlaw3742BonzodavidKing_Leo321Rerun_9Steel_Ball_RunSpideyFunkoPsyLifeCaptainGame 16 votes
Im not happy with the Graphic
65%
GamerCrys23DrZolazuffyGohmaMagrailothosthe_furry_oneWaynedavyThatGuyYouSaw235CobraHendrossCassyHammerbro_64issamaf80TheHeroDeservedRepto2310or_StrongGrootman1294ChampioncriticLittle_Crocodili29 52 votes
Other...
1%
AxeCopFire 1 vote

Comments

  • AleorAleor Member Posts: 3,194 ★★★★★
    Im not happy with the Graphic
    So it looks like the array is filled as % if items needed, I guess?

    That's what I see. Can you tell the difference?




    I actually can r5 gp and thing with cats and ss with gem, but don't have t5cc for rulk. Very misleading
  • DrZolaDrZola Member Posts: 9,844 ★★★★★
    Im not happy with the Graphic
    @DNA3000 if you have the ear of someone special at Kabam, please suggest this should be changed in the next update. It would be nice to see arrows with a traditional color scheme (like red-yellow-green) instead of what we have now, which is basically yet another item in-game that promotes macular degeneration and eyestrain.

    While you are at it, those tiny red numbers that show shards you have towards a full crystal...change that text color also. I’m constantly toggling my settings to read it (or screen shotting and zooming in to my pic) to see if that’s 6997 shards or 8887 or 8687 or 9867 shards...

    I know: First World Problems. Maybe better to tell the devs to shift their computing prowess to something like genome sequencing and vaccine modeling for the next month or two.

    Dr. Zola
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    Its confusing but i'll have to get used to it
    I cant tell if I can actually rank a champ until I click on them.
  • MauledMauled Member, Guardian Posts: 3,956 Guardian
    Im not happy with the Graphic
    I can see what they were trying to do but it’s failed.
    If the ‘progress’ bar filled up red-yellow-green then blue and glowing when you’ve got everything it might be different, but I need to play on a widescreen TV to differentiate at the moment.
  • Bugmat78Bugmat78 Member Posts: 2,615 ★★★★★
    edited March 2020
    Im not happy with the Graphic
    Had a thread on this last week and when I joined in I was basically told to wear glasses lol. There should be a colour change at least rom unrankable to rankable champs. Right now trying to see a glow on that background of asteroids and deep space is not the easiest thing even with 20/20 vision. I'm pretty sure they could code that in relatively easily, as we see champs we do't have with grey arrows vs the incremental blue ones on champs we do have.

    Also agree with @DNA3000 that there seems to be no distinction between resources though obviously some are harder to get than others. You still have to hover/click the champ to see what is missing. I like that additional menu, but not that I have to go there in the first place because the arrow is indecipherable.
  • DrZolaDrZola Member Posts: 9,844 ★★★★★
    edited March 2020
    Im not happy with the Graphic
    Bugmat78 said:

    Had a thread on this last week and when I joined in I was basically told to wear glasses lol. There should be a colour change at least rom unrankable to rankable champs. Right now trying to see a glow on that background of asteroids and deep space is not the easiest thing even with 20/20 vision. I'm pretty sure they could code that in relatively easily, as we see champs we do't have with grey arrows vs the incremental blue ones on champs we do have.

    Also agree with @DNA3000 that there seems to be no distinction between resources though obviously some are harder to get than others. You still have to hover/click the champ to see what is missing. I like that additional menu, but not that I have to go there in the first place because the arrow is indecipherable.

    Second point is also totally correct, of course. Need T5b or T5c? Just pop into the offer store and drop coin or explore some not-so-easy content. Cheers!

    Nice idea, silly execution.

    Dr. Zola
  • BowTieJohnBowTieJohn Member Posts: 2,708 ★★★★
    Its confusing but i'll have to get used to it
    I appreciate their first effort in helping us with this, but do hope they take some of the suggestions posted on here as it will only help.
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Im not happy with the Graphic
    I hate it, it’s really confusing and I wish they’d just change it to the old one
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    edited March 2020
    Im not happy with the Graphic
    There was absolutely nothing wrong with the old graphic. They should just put back the old graphic that was used to distinguish between champs that you could rank up and champs that you couldn't, but keep the resources required graphic shown here:
    DNA3000 said:

    Honestly, it is a straight up UI failure.



  • This content has been removed.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    edited March 2020
    Im not happy with the Graphic

    Don't like it at all. Before I could easily tell which champs I could rank and now I go to my inventory and check all my cats first. That seems counter productive. Just change it so it's easier tell on the main champ screen what champs can be ranked that moment Instead of a faint glow that's hard to see. The rest can stay idk.

    Until you pointed it out, i did not realise the faint glowing thing means that that champ can be ranked up haha. Now that i know what i'm looking for i guess the existing system is something that i will have to get used to. Of course, using the old rank up graphic would still be more intuitive, but I have less complaints now.
  • SummonerNRSummonerNR Member, Guardian Posts: 14,662 Guardian
    DrZola said:

    ... It would be nice to see arrows with a traditional color scheme (like red-yellow-green) instead of what we have now, which is basically yet another item in-game that promotes macular degeneration and eyestrain.

    While you are at it, those tiny red numbers that show shards you have towards a full crystal...change that text color also. I’m constantly toggling my settings to read it (or screen shotting and zooming in to my pic) to see if that’s 6997 shards or 8887 or 8687 or 9867 shards...
    Dr. Zola

    @DrZola , @DNA3000 ,
    Was a much more comprehensive thread about this at the time (before Luciano came in with yet another one).
    But, YES, Kabam has said (in those other ones) that they will do something to revise the arrow/indicator further, but don’t think it would be ready by next update.

    Also, AGREE with the Dark-Red Color of several items in Game (ie, Crystal Shards for partial 5/6* crystals, some Champ Profile Stats numbers, and maybe somewhere in Alliance Profile Screens). That one is way too hard to read on most screens.

    ** KABAM... instead of normal HTML/Programming code for a basic RED, I have suggested a brighter version of RED that I’ve used in Alliance Info text that is quite clear. Instead of (FF0000) or (7F0000), a more visible Custom Red mixes in a little Green/Blue as in (FF3333). That one is a very clear color, while still being very evident as being Red.
  • DrZolaDrZola Member Posts: 9,844 ★★★★★
    edited March 2020
    Im not happy with the Graphic

    DrZola said:

    ... It would be nice to see arrows with a traditional color scheme (like red-yellow-green) instead of what we have now, which is basically yet another item in-game that promotes macular degeneration and eyestrain.

    While you are at it, those tiny red numbers that show shards you have towards a full crystal...change that text color also. I’m constantly toggling my settings to read it (or screen shotting and zooming in to my pic) to see if that’s 6997 shards or 8887 or 8687 or 9867 shards...
    Dr. Zola

    @DrZola , @DNA3000 ,
    Was a much more comprehensive thread about this at the time (before Luciano came in with yet another one).
    But, YES, Kabam has said (in those other ones) that they will do something to revise the arrow/indicator further, but don’t think it would be ready by next update.

    Also, AGREE with the Dark-Red Color of several items in Game (ie, Crystal Shards for partial 5/6* crystals, some Champ Profile Stats numbers, and maybe somewhere in Alliance Profile Screens). That one is way too hard to read on most screens.

    ** KABAM... instead of normal HTML/Programming code for a basic RED, I have suggested a brighter version of RED that I’ve used in Alliance Info text that is quite clear. Instead of (FF0000) or (7F0000), a more visible Custom Red mixes in a little Green/Blue as in (FF3333). That one is a very clear color, while still being very evident as being Red.
    I may have commented on that other thread as well. Consolidation of several existing threads would be a good idea in general.

    Your is a reasonable proposal. I’m no developer, so I’m not speaking from experience, but how difficult would it be to just change some simple text colors/sizes? Obviously, the arrows indicating rank up would be more difficult, but is this a significant strain on bandwidth?

    Dr. Zola
  • DNA3000DNA3000 Member, Guardian Posts: 21,033 Guardian
    Now that I've had some time to think about it, I don't we really need to touch the arrow. Kabam didn't need to touch it in the first place, but now that they have, we don't need to do anything to it to fix the problem. I actually think the problem is here:



    The "rank up" filter doesn't filter to champs that can be ranked up. It actually filters to champs that are max level for their rank. In other words, champions for which the next thing you need to do is rank them up. All we need to do is add a filter called, maybe, "Rank Ready" or something that actually means "can rank up now."

    In an upgrade sense, every champ is in one of four states, and the filters only touch on three. The champ could be not at max level for the current rank. That is synonymous with the "Level Up" filter. The champ could be at max rank and max level. That corresponds with the "Max" filter. Or, the champ could be at max level for their current rank, but that rank is not max rank so the next thing to do is to rank up. But within that possibility are two sub-possibilities: can rank up now (because I have the cats necessary) or cannot rank up now (because I'm missing catalysts). If we add that filter, maybe the arrow itself becomes less important.
  • DNA3000DNA3000 Member, Guardian Posts: 21,033 Guardian

    Also, AGREE with the Dark-Red Color of several items in Game (ie, Crystal Shards for partial 5/6* crystals, some Champ Profile Stats numbers, and maybe somewhere in Alliance Profile Screens). That one is way too hard to read on most screens.

    The dark color makes it more difficult to see, but I also think the font choice itself is the bigger problem.



    I took a cap of the crystal screen, then used a color picker to grab the color being used, and then overlayed my own text. At first I just added the Arial Black one (the first one) and you can see the color visually looks different. It looks so different I decided to add the Arial Narrow one for contrast, just to prove both are using the exact same color. You can see from the Arial Narrow version that the font I'm using is approximately the same font size as the in-game one, the only difference for the "big" one is font choice, not font size. The difference in readability is dramatic, before we even punch up the color. That's a problem with fine lines in graphics: their visual appearance, especially in terms of color and contrast, can vary in non-intuitive ways.

    They have a ton of space, so I don't know why they are using such a fine-line font. I'm guessing someone is running afoul of the hierarchy problem common to people who have overdosed on Powerpoint. The title of each crystal is very readable. The description is less readable. And the shard counts are even less readable. This is a disease common to Powerpoint users who believe every line of text below the previous one must be smaller and have less contrast.

  • SummonerNRSummonerNR Member, Guardian Posts: 14,662 Guardian
    @DNA3000 , thanks, yep, the Arial Black (basically Arial Bold) even though same size height is more apparent because it takes up more width (which should not be a problem, there seems to be plenty of space).

    Wonder how that would compare to if you grabbed the color basically of Guilly2099's hair, and did a fill into the original text as is and compared to your Arial version. Her hair looks like it would be close to my suggested color code (FF3333) that I use. Or if you can manually enter that code into your Graphic Editor.
  • DNA3000DNA3000 Member, Guardian Posts: 21,033 Guardian

    @DNA3000 , thanks, yep, the Arial Black (basically Arial Bold) even though same size height is more apparent because it takes up more width (which should not be a problem, there seems to be plenty of space).

    Wonder how that would compare to if you grabbed the color basically of Guilly2099's hair, and did a fill into the original text as is and compared to your Arial version. Her hair looks like it would be close to my suggested color code (FF3333) that I use. Or if you can manually enter that code into your Graphic Editor.

    Can't really do that exactly, because you can't just overwrite the color on text due to anti-aliasing effects. Also, I'm not a graphics expert and all I got is GIMP and Microsoft Paint. But I can try to approximate what that might look like by overlaying some text at about the right size in two fonts: Calibri and MS Terminal, using the color my browser displays as FF3333:



    Calibri is about the right size, although the shapes of the numbers is a bit different. Terminal is one of the fonts I have on my PC that has a slashed zero. The shapes are all wrong with Terminal, but the font is slightly "heavier" which makes the color seem slightly brighter.
  • This content has been removed.
  • TheSaithTheSaith Member Posts: 647 ★★★
    Im happy with the Graphic
    Lol full badges glow
Sign In or Register to comment.