War placement started a hour early
ryman5787
Member Posts: 37 ★
Please inform us how we supposed to win war down guys now. We thought we had another hours so we didn't have to kick guys before AQ rewards
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Matchmaking still had well over 3 hours left on the timer at 6:36 AM. Came back about an hour later and placement was already at 19 hrs left. Didn't bother to take notice of that before this.
Is this lack of sync normal? I always assumed placement starts exactly as the matchmaking timer runs out and should have 24 hrs on its timer at the start.
I'm fairly certain @Kabam Miike and the rest of Kabam are collecting info on this and we'll hear from them when they have enough information and plans to properly respond to our concerns. Best to just share your observations and avoid telling the game admin and designers what to do as they should have the best access to all available information.
Timer should have probably been “adjusted” after the last war ended, which would have let teams have an entire 1 day’s worth of time to see the DST adjustment back to what it normally is.
https://forums.playcontestofchampions.com/en/discussion/186027/war-start-time-after-daylight-saving-change#latest
Just assumed that then since the timer was already stuck on being 1 hour off, that it would stay that way, and maybe eventually get adjusted either next week (during the next 1-day off Tuesday) or after end of season.
(although, anywhere else in world who country doesn’t just follow what the US dictates that DST should be would have to know that it may not follow their own country's DST Calendar).
So not only do we have a season where a thousand+ alliances have had their season ruined by a war that wasn’t supposed to count, we now have a bunch more alliances that missed a war entirely or have 10-20 missing defenders because they followed the countdown timer in the game... which was apparently the wrong thing to do.
Why should anyone spend additional money or resources on this train wreck of a war season? Why is it even still going?
Look forward to hearing back about a solution here!
Thanks, Shell