Hulk Buster Discussion [Remember to give your feedback in the Beta Forum!]

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Comments

  • X_Factor_AgentX_Factor_Agent Posts: 2,842 ★★★★★
    Don't know about you guys saying that L2 is the way to go, but I'm saying L1 is better. At least for damage.

    No boosts. Haven't seen someone doing L2 get a hit counter that low.
  • X_Factor_AgentX_Factor_Agent Posts: 2,842 ★★★★★
    Of course it is RnG dependent, but I've consistently had less hits with L1 spam. Not saying L2 is bad, because that power drain is insane, but damage wise I've had more luck.
  • lowlevelplayerlowlevelplayer Posts: 4,293 ★★★★★

    So many champs can heavy in corner like this

    I thought u quit?
    Global pandemic has left me with more time to kill than expected.
    So i guess I'm not the only one that has failed to quit this addiction
  • Suman_sahASuman_sahA Posts: 417
    they should have changed his sp3 as in Age of Ultron Hulkbusting scene (recall GO TO SLEEP) , that will be epic, btw damage is good now...
  • DrPepper_75DrPepper_75 Posts: 119
    Does he have to be duped?
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,425 ★★★★

    zZayTtay said:

    His best assets seems to be firing the sp2, get the stun, the power drain and the power lock, from there you can spam the heavy like 5-6 times in a row if the defender is stuck against the wall.......

    Too good to be true...

    Yeah, I don't think Kabam intends that. I feel a She-Hulk nerf coming in.
    That's the point of a beta :tongue: Let's identify those issues now so we can fix them before they're live. I'm not sure if this is intended or not, but we'll analyze our Data when the Beta is over.
    Well, without the heavy spam his performance will plummet. I think the best fix is to give him a Doom-like heavy chain while extending the shock duration. The ideal rotation should be like parry-MLLLH until two bars of power, then hit medium into the block and break the block. Some block penetration would be nice to have.
    Just stop man he is fine as is.
    The nerf is coming, if you like it or not. There is no way Kabam let us have a champion that can heavy spam all content into oblivion. So either you can ignore it, or suggest alternatives.
    Heavy chaining would have been discovered in maybe the first minute of in-house testing before the beta even went live. No way possible Kabam wasn’t well aware of it.
  • Colonaut123Colonaut123 Posts: 2,581 ★★★★★

    zZayTtay said:

    His best assets seems to be firing the sp2, get the stun, the power drain and the power lock, from there you can spam the heavy like 5-6 times in a row if the defender is stuck against the wall.......

    Too good to be true...

    Yeah, I don't think Kabam intends that. I feel a She-Hulk nerf coming in.
    That's the point of a beta :tongue: Let's identify those issues now so we can fix them before they're live. I'm not sure if this is intended or not, but we'll analyze our Data when the Beta is over.
    Well, without the heavy spam his performance will plummet. I think the best fix is to give him a Doom-like heavy chain while extending the shock duration. The ideal rotation should be like parry-MLLLH until two bars of power, then hit medium into the block and break the block. Some block penetration would be nice to have.
    Just stop man he is fine as is.
    The nerf is coming, if you like it or not. There is no way Kabam let us have a champion that can heavy spam all content into oblivion. So either you can ignore it, or suggest alternatives.
    Heavy chaining would have been discovered in maybe the first minute of in-house testing before the beta even went live. No way possible Kabam wasn’t well aware of it.
    So would She-Hulk heavy chain.
  • FreeToPlay_21FreeToPlay_21 Posts: 1,594 ★★★★

    zZayTtay said:

    His best assets seems to be firing the sp2, get the stun, the power drain and the power lock, from there you can spam the heavy like 5-6 times in a row if the defender is stuck against the wall.......

    Too good to be true...

    Yeah, I don't think Kabam intends that. I feel a She-Hulk nerf coming in.
    That's the point of a beta :tongue: Let's identify those issues now so we can fix them before they're live. I'm not sure if this is intended or not, but we'll analyze our Data when the Beta is over.
    Well, without the heavy spam his performance will plummet. I think the best fix is to give him a Doom-like heavy chain while extending the shock duration. The ideal rotation should be like parry-MLLLH until two bars of power, then hit medium into the block and break the block. Some block penetration would be nice to have.
    Just stop man he is fine as is.
    The nerf is coming, if you like it or not. There is no way Kabam let us have a champion that can heavy spam all content into oblivion. So either you can ignore it, or suggest alternatives.
    Heavy chaining would have been discovered in maybe the first minute of in-house testing before the beta even went live. No way possible Kabam wasn’t well aware of it.
    So would She-Hulk heavy chain.
    You'd think after the massive She-Hulk fiasco, they'd definitely double check the mechanic which makes the Champion so good. I don't think that it's humanly possible to make that same mistake again.
  • kpkumardtskpkumardts Posts: 119

    Did they make his sp2 unblockable?

    all his special attacks are unblockable now
  • EvangelionlovrEvangelionlovr Posts: 451 ★★★
    I think his specials being unblockable should be changed to a passive unblockable and should be unaffected by AAR.

    Right now, if you have a stagger or any nullify on you, or if your opponent has ability accuracy reduction, hulkbuster's specials become unreliable and you end up getting punished more often than not.
  • tpeters85tpeters85 Posts: 41
    Can @Kabam Miike please address the beta server access issues? I've been getting a "could not connect to the beta server" message since shortly after the beta opened. What's the point of inviting me to test out Hulkbuster if you're not going to let me actually test him? Sorry for ranting, but this is getting extremely frustrating.
  • EvangelionlovrEvangelionlovr Posts: 451 ★★★
    @Kabam Miike why was my thread on this topic deleted without being merged here?
  • mbracembrace Posts: 468 ★★
    The heavy spam thing seems cheap, and honestly I’m not even good at keeping it going. I’d rather see that mechanic removed and instead increase shock duration so that the average player can get some stacks going. As it is, getting more than 2 shocks at once is near impossible without pinning the opponent against the wall and repeatedly dropping heavies on him.
  • mbracembrace Posts: 468 ★★
    Another point to consider is that this champ is not really biohazard friendly. At 5/65, he takes too much damage against a hefty biohazard opponent. Maybe increase the the bleed and poison reduction to 35-40% per stack?
  • Colinwhitworth69Colinwhitworth69 Posts: 2,960 ★★★★★

    zZayTtay said:

    His best assets seems to be firing the sp2, get the stun, the power drain and the power lock, from there you can spam the heavy like 5-6 times in a row if the defender is stuck against the wall.......

    Too good to be true...

    Yeah, I don't think Kabam intends that. I feel a She-Hulk nerf coming in.
    That's the point of a beta :tongue: Let's identify those issues now so we can fix them before they're live. I'm not sure if this is intended or not, but we'll analyze our Data when the Beta is over.
    Well, without the heavy spam his performance will plummet. I think the best fix is to give him a Doom-like heavy chain while extending the shock duration. The ideal rotation should be like parry-MLLLH until two bars of power, then hit medium into the block and break the block. Some block penetration would be nice to have.
    Just stop man he is fine as is.
    The nerf is coming, if you like it or not. There is no way Kabam let us have a champion that can heavy spam all content into oblivion. So either you can ignore it, or suggest alternatives.
    Heavy chaining would have been discovered in maybe the first minute of in-house testing before the beta even went live. No way possible Kabam wasn’t well aware of it.

    Civil Warrior has similar mechanic already. Just not the same damage.
  • Tiger360Tiger360 Posts: 1,691 ★★★★
    He looks pretty decent to me, after seeing some vids the shocks seem really short though
  • lowlevelplayerlowlevelplayer Posts: 4,293 ★★★★★

    Watch the full video. The more I think about it, I agree with BG.
    Seatin says: "He’s an XL Champion that’s viable for all Variants and can slaughter many of the most difficult fights, will have ton of uses in monthly Uncollected events and will tear through Act 5 100%, who has access to a wide variety of utility which allows him to counter Champions like Killmonger, Havok, Emma Frost and access to massive regeneration that can heal upto 50% of his health per fight. But sure, if you look at the super super niche nodes of certain paths of Act 6 the 15 Beyond God Tier Champions that roll everything aren’t being dethroned by his buff lol. It’s all about perspective and this buff is solid af and will do a LOT for progressing players even at R4/55 or a maxed out 4 Star!"

    Hulkbuster is just for progressing players. He's not a beast for endgame content
  • NCB_ptNCB_pt Posts: 291
    What is beta forum link??
  • mbracembrace Posts: 468 ★★
    Tiger360 said:

    He looks pretty decent to me, after seeing some vids the shocks seem really short though

    This champ would be about right if he had longer shocks and enhanced partial immunities. SP1 needs a longer stun or should apply one shock debuff automatically.
  • Mqc19Mqc19 Posts: 259 ★★★
    Reviving this chat just to make one clear statement, although nothing that It’s hasn’t been mentioned in the past. It shouldn’t take close to a year to rework a champ. The amt of money this games makes should yield an ample employee base.

    By now kabam has a pretty damn good idea of what champions the community would like to see buffed, not to mention a long list of suggestions for those buffs shared by the community.

    Pick two champs any two on the last poll, spend a month brainstorming, a month changing code, two weeks testing, two weeks tweaking, and wham done.

    Businesses live and die reviewing quarterly earning and sales objectives, I just can’t grasp why 90 or maybe even 120 days isn’t enough time to fix and release changes.
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