Long Review Post: I can’t decide what to think about Storm (PX)
Hey, folks. Hope all is well.
Incoming long post, so here is the TL:DR version: Storm (Pyramid X) is a pretty good character. I think. Sometimes. Right? Maybe?
Folks, I have been here since the first week of the game, and I love testing characters, and I just might as well get this out here: Never in my time playing this game have I understood more about what a character’s kit is supposed to feel like but wonder how in the world I could execute it in punishing content.
I was lucky enough to pull Storm (PX) as a 5-star in the Early Access Bundles, and I have been trying to master the character since.
The kit probably isn’t the hardest to play in the game; to me, Hela is still harder to get right. Annihilus, Nova and Silver Surfer also require concentration to use as designed, and Quake and Ghost still require play-hours to use well.
But that doesn’t mean Storm (PX)’s true damage is easy to unlock, because it isn’t. Like every character I just mentioned, you can play them straight-up and do some good things, but with SPX, you almost have to try to line up 5-plus Prowess, at a minimum, before you launch an L2 or L3...and that comes with some risk in content where the AI is decently aggressive, because the multiplier mechanic that you can use to enhance the potency of the Prowess can be risky if you try to charge it just to maximize the number of Prowess charges you have.
Does that make sense?
You need Prowess with SPX, and those build when you hit power bars automatically. But they are on a timer after the third one, and it’s not a lengthy one. The Bishop synergy makes it longer, but when you’re trying to bait out specials and avoid getting backed into a corner by an aggressive AI, the Prowess runs out too quickly, which is why you will be tempted to charge the multiplier mechanic and fire off the SP2 or SP3.
That, my friends, can get you punched really hard, and unfortunately, Storm’s health pool ain’t exactly like Void’s. You feel it when you get hit square.
The character does include a Glancing mechanic that is very effective, to be fair, and at the end of the day, it’s just Storm — there are no immunities from bleed or poison, as you would expect.
She does have Coldsnap/Frostbite OR Shock mitigation...but only if you are in Ice Tempest OR Lightning Tempest mode. I am not a fan of that; I think those should be active at all times.
So at the end of it..man. I don’t know.
You can hit really hard with SPX. Really, really hard. I don’t deny that for a second.
And I kinda liked playing the character. Just pure fun factor. I don’t necessarily mind complexity in a kit.
But at the same time, I am not sure where I would use the character.
I need to start messing with 6.2-6.4, so to take the character there means I would need to take the kit to 4/55 at a minimum...and I don’t know if I can justify that kind of resource investment.
Maybe a slightly better player than me can — I am pretty solidly a B+ guy — but if I take her in that kind of content, I will just be using resources on her...and you really need to bring along Bishop, too.
So, yeah. Man, I don’t know.
This is all over the place because I don’t know what I truly think.
Part of me wants to take the kit up to 4/55 and see what it does...but part of me says that with no Regen or Power Control, and the overall complexity, there’s just no way to justify it.
Sorry, folks. I wanted to try to write something that explained a tight rotation that all of us could unlock, but unfortunately, I am not sure that all of us are gonna be able to play this character extremely well.
Hopefully when more people get her, I will be proven wrong!