**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Assuming you’re always going for epic and always successful in getting the intel, if you buy the chronometer for 3000 intel, you have just over 6000 left for rifts. At 500 intel per rift, you get 13 tries for a gem (one rift access is included with the chronometer). If the gems appear each rift and the class is random, you have a ~9.3% chance of never seeing the class you want if you only want one class. Or, in a 30 person alliance, 3 of you can’t awaken the champ you really need to.
If the gems cycle more “fairly,” then that obviously goes out the window.
Max 18 entries for uncollected/cavalier
That’s 9000 intel. Doesn’t leave us enough to buy the detector thing.
Question-
We have to decide if we want the detector and sacrifice a few runs of uncollected?
Me
The detector is supposed to work on every run as long as you have it...right?
Me
I think they've been out long enough to start offering shards here and there. 😊
The Chronometer is a path selector. It can only be used once as well. When you are inside of a Rift, you can choose to use the Chronometer if you want to; this will allow you to jump to any of the Rift paths you want which means you can select which ever reward on the map you want. Once you use it, its gone. I will also presume that if you use a Detector to enter a Rift, then use a Chronometer to choose a path, then deliberately exit the map before completing it then both of those things are still just gone: you don't get them back.
So you can enter Rifts as often as you can buy keys (Detectors) to unlock them. Rifts have random rewards just like previous Rifts. Optionally, you can buy a path selector (Chronometer). The path selector costs as much as five rift keys, so that's five Rifts you can't run (for every tier except tier 1: the Chronometer for tier 1 costs as much as four tier 1 Detectors, not five). You will only be allowed to buy one path selector per tier, max. After you're inside a Rift and have a chance to look around, you can choose whether you use a path selector if you bought one. If you do, you pick the path - and thus the reward - you get for completing that Rift.
The subtlety of the path selector (Chronometer) is that while most rewards are the same every time you enter, class-based rewards like awakening gems are randomized every time you enter a Rift. So if you want certain classes of awakening gem but on this run the class is not one you want, you just hang on to the path selector and wait for the next run, where hopefully the class that pops up is one you want. If on the other hand you want 1000 6* shards, say, you might as well use the path selector on the first run you see that reward in, because it won't get better on successive runs.
Also possible: if the map defenders are also randomized, you might want to use the path selector on maps where you're sure you can defeat the boss. If you're not sure, don't waste the path selector if you might not be able to finish.
Previous Rifts required you to earn currency to buy keys to open the Rift, so that's not different. The difference is the TARGET mechanism which kick starts the process. One more key. But otherwise, we've already had to do content to earn currency to buy Rift keys several times already. The only major difference is the path selector which is a completely new addition, and I think a welcome one. But if it is too complicated, you can simply ignore it. You can run these Rifts exactly like the old ones, just with all of your rewards equally random.
I suspect most players will gladly take the time to figure out how the path selector works, in order to get the choice of reward.