Buff Idea For Killmonger
Killmonger has some good utility, but his damage is low. So, I was thinking, what if he gained an amount of additional attack for every indestructible buff (which could also increase his bleed damage)? It would be a simple, effective way to make him stronger. Sure, you could just increase his base stats instead, but this way you’d have to play skillfully in order to get the most out of him (remember that he loses an indestructible every time he’s hit, even if it’s a blocked hit. That means you’d have to rely on intercepts rather than parry to get the most damage out of him). As a bonus, those CW Black Panthers gathering dust in everyone’s collection could actually have some use too because of the synergy that gives Killmonger a couple indestructible buffs at the start of each fight. Kabam, please give this some consideration.
P.S.
If you wanted to give him an even bigger buff then, in addition to the additional attack per indestructible, either increase his chance to inflict bleed and/or allow the ability on the sp3 to be used more than once.