Rework ideas thought
GOTTAGOFAT1ST
Member Posts: 17 ★
Is there anywhere people can pitch ideas for character buffs/reworks or does no one ever do that because it's nice to dream but pointless to talk about what champs we wish were better.
2
Comments
Magneto
Low health, high attack
Mutant
SIG ABILITY: When magneto dashed backwards and holds his block for 2 seconds, he activates his magnetic field; magnetic field grants magneto 60% damage reflect, and when standing near the opponent, they take direct damage and armor break
Passive
Magneto’s helmet makes him immune to ability accuracy reductions also immune to armor break and shatter
Due to magnetos control of metal, all #metal champions have -70% ability accuracy
All of magnetos attacks are projectiles and the light attacks deal energy damage
Mediums inflict armor breaks
When charging heavy pause magnetic field- armor breaks combust on contact dealing x direct damage and giving him an equal amount of armor ups
When hitting an armor shattered target all hits bleed the opponent
Magneto takes x2 damage from shock effects
Special attacks: unblockable while opponent has 3+ armor breaks
Sp1:inflicts combines 5 armor breaks into an armor shatter
Sp2:inflicts a bleed dealing magnetos base attack over 5 seconds
Sp3:magneto inflicts a passive armor break that can not be removed
dr strange(movie)
Mystic
Medium health
Low attack
Sig: Time stone mastery
When knocked out, Dr Strange will revive at 30% and come back with 15%(50%) increased power gain. This passive effect also increases the strength of other power gain buffs by 10%(75%).
Abilities
Passive:
Receives 25% less power from landing and receiving hits
Stuns from the parry mastery by dr strange last 1 sec shorter
When a buff is nullified on the opponent, they take direct damage. This does not occur vs science champions
All attacks:
Has a 10% chance to gain 1/2bar of power over 2 sec. when affected by a slow or petrify debuff, power gain cannot proc
Power gain does not proc while striking a stunned opponent
If striking a stunned opponent, steal 3% of their current power
Damage Reflect
Dash back Hold block for 2 sec, gives him time loop for 7 sec, damage taken is stored and reflected. Dr Strange regens all damage taken.
Nullify
While charging his heavy, dr Strange will cause all attacks to miss for the duration of the heavy(cooldown 15 sec). For every attack missed add 3 sec to the nullify timer(Base duration 5 sec). While the nullify timer is active, dr Strange has a 100% chance to nullify buffs when striking the opponent
Sp1
Stuns opponent for 2-5 sec based on how many buffs they currently have active
Sp2
Duplicate dr stranges protect the real dr strange 3 times, granting 3 indestructibles. These do not trigger while blocking.
Sp3
Activated nullify mode for 10 sec, +5sec duration for every nullify that occurred in the fight
ability accuracy maybe but probably not maybe against metal champion
low health no not in earth it would worsen his rework since block damage nowadays is crazy
how about being immun to reversed control cause it's what his helmet is made for
also loved the idea of reducing the metal AC i sure i did write an idea beofre cant remember all the stuff Reducing from 25% to 100% based on how the opennent is Relying on metal great
must have no attack penalty against Robots should be reversed instead on him having an advantage against them
having a magnetic forcefield indeed yeah tweaking his SIG ability would be great
Animations Rework too it's too simple for someone like magneto
And for the seek of all who play Mcoc plz Put Colossuss Dp movie suit instead to colossuss he's like a new born child with that outfit PLZ!!!!
Therefore making it one of this scenarios where you have an advantage but going into the fight comes with a consequence
Ironman mark2
Signature ability
Iron intelligence
At max sig of a 5 or 6* Ironman
heals for 62% of his health over 4 seconds when he would go below 20% health
When ever iron man activates a special attack for every iron core passive he has he gains +750 attack rating for that special attack
For every hit in ironman combo meter he gains 24 armor penetration up to 100-200(if that's to op idk I dont know exactly how armor pent works)
Abilities
When attacking
If an opponent has an armor break active ironman has a +4% chance per armor break to gain an iron core passive buff(max 8 iron cores)
Passive(Iron knight)
While iron man has 3 or more iron cores, the effects of bleed cannot be applied to him
If an armor break is to be applied remove a iron core instead.
Passive(Iron core)
Max stack of 8
For every iron core passive crit rating is increased by 800 and his armor is increased by 200
If an opponent is immune to armor break a passive armor break is applied that reduces the armor by 0 lasting 20 seconds(passive stack max is 3)
Special attacks consume all iron core passives granting +300 damage for each core.
Heavy attacks
When a heavy attack is made on a stunned opponent the stun is converted into a armor break debuff 1000 for 8 seconds
Special 1
Test run
Iron man bursts at his opponent with a repulse blaster to the face then backs off to send a single little missile then walks back with a delayed explosion.(scene from ironman 1)
60% chance to deal a armor break 2000 for 10 seconds.
Special 2
Rhodey Get Down!
Iron man blasts his opponent into the air then blasts him down, lands on the ground and spins around with a three hit red lazer(scene from iron man 2)
The red lazers deal true damage stacking with armor breaks, and each connected hit has a 100% of applying a armor break 1500 for 12 seconds.
Special 3
I am Ironman
Ironman launches a volley of missiles that all latch to his opponent. BOOM! Ironman flys through the smoke of the explosion kicking his opponent back then he releases all of his power through a powerful unibeam blast.
This attack converts every iron core passive into a armor break debuff on the opponent 1000 per armor break(max 8)(max 3 on passive armor breaks) for 12 seconds
New basic attacks
-First attack
Medium
-2 hit left hook to repulse blaster
Light
-basic foward punch
Middle or end medium attack
- forward kick
Light middle attacks
Small repulse blast
Right hook
Repulse blast slap
Heavy attack
Flying back air kick
It's kind of a rough idea and idk if its unoriginal or interesting or not but I thought it sounds cool
We already have IMIW, but he doesn’t regen
Yeah your right I'm just sad because I got him as a 6* and wish he wasnt a wet noodle lol but Id like at least that hed had something more and his specials that I thought of sound cooler