I have one more redesign of doctor strange. I’ll it. dr strange(movie)MysticMedium healthLow attackSig: Time stone mastery When knocked out, Dr Strange will revive at 30% and come back with 15%(50%) increased power gain. This passive effect also increases the strength of other power gain buffs by 10%(75%). Abilities Passive: Receives 25% less power from landing and receiving hitsStuns from the parry mastery by dr strange last 1 sec shorterWhen a buff is nullified on the opponent, they take direct damage. This does not occur vs science championsAll attacks:Has a 10% chance to gain 1/2bar of power over 2 sec. when affected by a slow or petrify debuff, power gain cannot procPower gain does not proc while striking a stunned opponent If striking a stunned opponent, steal 3% of their current power Damage ReflectDash back Hold block for 2 sec, gives him time loop for 7 sec, damage taken is stored and reflected. Dr Strange regens all damage taken.NullifyWhile charging his heavy, dr Strange will cause all attacks to miss for the duration of the heavy(cooldown 15 sec). For every attack missed add 3 sec to the nullify timer(Base duration 5 sec). While the nullify timer is active, dr Strange has a 100% chance to nullify buffs when striking the opponentSp1Stuns opponent for 2-5 sec based on how many buffs they currently have active Sp2 Duplicate dr stranges protect the real dr strange 3 times, granting 3 indestructibles. These do not trigger while blocking.Sp3Activated nullify mode for 10 sec, +5sec duration for every nullify that occurred in the fight
I have one more redesign of doctor strange. I’ll it. dr strange(movie)MysticMedium healthLow attackSig: Time stone mastery When knocked out, Dr Strange will revive at 30% and come back with 15%(50%) increased power gain. This passive effect also increases the strength of other power gain buffs by 10%(75%). Abilities Passive: Receives 25% less power from landing and receiving hitsStuns from the parry mastery by dr strange last 1 sec shorterWhen a buff is nullified on the opponent, they take direct damage. This does not occur vs science championsAll attacks:Has a 10% chance to gain 1/2bar of power over 2 sec. when affected by a slow or petrify debuff, power gain cannot procPower gain does not proc while striking a stunned opponent If striking a stunned opponent, steal 3% of their current power Damage ReflectDash back Hold block for 2 sec, gives him time loop for 7 sec, damage taken is stored and reflected. Dr Strange regens all damage taken.NullifyWhile charging his heavy, dr Strange will cause all attacks to miss for the duration of the heavy(cooldown 15 sec). For every attack missed add 3 sec to the nullify timer(Base duration 5 sec). While the nullify timer is active, dr Strange has a 100% chance to nullify buffs when striking the opponentSp1Stuns opponent for 2-5 sec based on how many buffs they currently have active Sp2 Duplicate dr stranges protect the real dr strange 3 times, granting 3 indestructibles. These do not trigger while blocking.Sp3Activated nullify mode for 10 sec, +5sec duration for every nullify that occurred in the fight I feel like his cape should autoblock
I have posted one before. I’ll put it here. MagnetoLow health, high attackMutantSIG ABILITY: When magneto dashed backwards and holds his block for 2 seconds, he activates his magnetic field; magnetic field grants magneto 60% damage reflect, and when standing near the opponent, they take direct damage and armor breakPassiveMagneto’s helmet makes him immune to ability accuracy reductions also immune to armor break and shatter Due to magnetos control of metal, all #metal champions have -70% ability accuracy All of magnetos attacks are projectiles and the light attacks deal energy damage Mediums inflict armor breaksWhen charging heavy pause magnetic field- armor breaks combust on contact dealing x direct damage and giving him an equal amount of armor upsWhen hitting an armor shattered target all hits bleed the opponent Magneto takes x2 damage from shock effects Special attacks: unblockable while opponent has 3+ armor breaks Sp1:inflicts combines 5 armor breaks into an armor shatterSp2:inflicts a bleed dealing magnetos base attack over 5 secondsSp3:magneto inflicts a passive armor break that can not be removed
I have an idea for a Daredevil rework. This can go for either one. Since his attacks are based on his other senses because of his blindness, after each attack an enemy throws you gain a buff (I haven't thought of a name for it). This buff follows the pattern of the attacks thrown and can auto-block, parry, evade or counter attack. After one of these actions is done, than a buff/charge is lost. You gain them after x amount of time. The signature ability would be called Blind Man's Bluff which each level you gain the x amount of time to gain a charge decreases and the amount of charges goes up to at least 15 or 20 max.
I have an idea for a Daredevil rework. This can go for either one. Since his attacks are based on his other senses because of his blindness, after each attack an enemy throws you gain a buff (I haven't thought of a name for it). This buff follows the pattern of the attacks thrown and can auto-block, parry, evade or counter attack. After one of these actions is done, than a buff/charge is lost. You gain them after x amount of time. The signature ability would be called Blind Man's Bluff which each level you gain the x amount of time to gain a charge decreases and the amount of charges goes up to at least 15 or 20 max. did you really need to revive this thread
I have an idea for a Daredevil rework. This can go for either one. Since his attacks are based on his other senses because of his blindness, after each attack an enemy throws you gain a buff (I haven't thought of a name for it). This buff follows the pattern of the attacks thrown and can auto-block, parry, evade or counter attack. After one of these actions is done, than a buff/charge is lost. You gain them after x amount of time. The signature ability would be called Blind Man's Bluff which each level you gain the x amount of time to gain a charge decreases and the amount of charges goes up to at least 15 or 20 max. did you really need to revive this thread I just recently found the forums, so I didn't know this was dead and I was just putting my thoughts out. Didn't know know that I was reviving a thread. My bad.