What Alliance War Tactic do you think will be dominant next season?

With the new changes to Flow I'm interested in what everybody thinks will be the new dominant AW tactic. Personally I think Bulwark might see a lot more use now.

What Alliance War Tactic do you think will be dominant next season? 52 votes

Flow
84%
GamerdanielmathsamalasravanMr_PlatypuszuffyAkshat0311ege999menSungjPwf57ThecurlerPlantesanSceptilemaniacWorknprogressNotvasqLmaoshadow_lurker22KnightZeroSmashCrazy_JamieRockypantherx 44 votes
Siphon
9%
Taiphoon_zerocx23433ryman5787Maaz_Khan4SwarmOfRavens 5 votes
Bulwark
1%
Adityatheaawesom 1 vote
Dodge
0%
Crush
3%
Mohit_7Mrspider568 2 votes

Comments

  • danielmathdanielmath Posts: 3,263 ★★★★★
    Flow
    no alliance that's trying will run a single war with anything other than flow, if they wanna give up free wins and run bulwark, well good for you lol
  • KeepinItRealKeepinItReal Posts: 229
    edited May 2020
    Flow

    With the new changes to Flow I'm interested in what everybody thinks will be the new dominant AW tactic. Personally I think Bulwark might see a lot more use now.

    If they don't "Nerf" it even more, definitely #Flow/Control. Maybe not as much since many allies are gonna be opting out of AWs after this S17. I know ours are super frustrated by Flow & wanna chill in S18. Ha
  • -sixate--sixate- Posts: 1,457 ★★★★★
    Flow
    Flow wars if you play, have fun.
  • tafretafre Posts: 512 ★★★
    Flow
    Lets be honest, not much has changed for flow so far. If there is a considerable change to the percentage of power that is gained, then the change might shift some people to siphon which is still a tricky node. However if the only change is reverting stunning into performing a well-timed block, flow will still be very effective. Sure some defenders being stun/debuff immune makes things harder but the real problem with the design of this node was the insane amount of power that is gained.
  • KnightZeroKnightZero Posts: 852 ★★★
    Flow
    Options might as well have read
    Flow
    Flow
    Flow
    Flow
    Flow
    Lol
  • Agent_X_zzzAgent_X_zzz Posts: 3,661 ★★★★★
    Flow
    Unless they really nerf it
  • WorknprogressWorknprogress Posts: 6,010 ★★★★★
    Flow
    The "chage" to flow made essentially no difference in actuality. It's just a change on paper to make it look like they're actually listening
  • ege999menege999men Posts: 170
    Flow
    Now people will remove parry to well timed block more frequently. This is not a good design choice. Forcing players to give up an essential element of the game to deal with a node in a mode that I don't think is worth it anymore, just isn't fun
  • Maaz_Khan4Maaz_Khan4 Posts: 51
    Siphon
    Lol i see a lot of people wrote flow for next season. I dont think any of you even understood what happened. Flow was powerful only because on certain debuff immune or stun immune nodes you couldnt parry and the control champ would reach sp3. Now after the update even if you do a well timed block you remove the stacks of power gain passives regardless of node. So its been made much easier.
  • KnightZeroKnightZero Posts: 852 ★★★
    Flow

    Lol i see a lot of people wrote flow for next season. I dont think any of you even understood what happened. Flow was powerful only because on certain debuff immune or stun immune nodes you couldnt parry and the control champ would reach sp3. Now after the update even if you do a well timed block you remove the stacks of power gain passives regardless of node. So its been made much easier.

    Provided the AI doesn't turtle. Even on nodes where the champ can be stunned, I have faced champs just holding back and standing there, being passive while they gain power. You can only block of they decide to throw specials or come at you.
  • Maaz_Khan4Maaz_Khan4 Posts: 51
    Siphon

    Lol i see a lot of people wrote flow for next season. I dont think any of you even understood what happened. Flow was powerful only because on certain debuff immune or stun immune nodes you couldnt parry and the control champ would reach sp3. Now after the update even if you do a well timed block you remove the stacks of power gain passives regardless of node. So its been made much easier.

    Provided the AI doesn't turtle. Even on nodes where the champ can be stunned, I have faced champs just holding back and standing there, being passive while they gain power. You can only block of they decide to throw specials or come at you.
    True but that can still be played around by reducing your combos. Atleast you got a chance unlike before so its much much easier now.
  • KnightZeroKnightZero Posts: 852 ★★★
    Flow

    Lol i see a lot of people wrote flow for next season. I dont think any of you even understood what happened. Flow was powerful only because on certain debuff immune or stun immune nodes you couldnt parry and the control champ would reach sp3. Now after the update even if you do a well timed block you remove the stacks of power gain passives regardless of node. So its been made much easier.

    Provided the AI doesn't turtle. Even on nodes where the champ can be stunned, I have faced champs just holding back and standing there, being passive while they gain power. You can only block of they decide to throw specials or come at you.
    True but that can still be played around by reducing your combos. Atleast you got a chance unlike before so its much much easier now.
    Not much much. Somewhat easier. But still harder than siphon. Also, reducing combos means more chances of timing out on the longer fights. That's what I have issues with. With Siphon and other nodes, it's play around the node so that you don't take damage. Here, it's so you don't take damage AND time out. Or have to use the invul/ps1 boosts. That come once in a blue moon and can only buy 2 at a time.
  • FreeToPlay_21FreeToPlay_21 Posts: 1,594 ★★★★
    I wish the community could come together and completely ignore the existence of flow and never use it. Because Kabam definitely isn't gonna do anything about it.
  • Legendary_PoeyLegendary_Poey Posts: 209
    You should be able to remove the power gain by parrying special projectiles. That's the main reason I think this change will make Flow easier.
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