**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Would also allow different people to focus on the aspects of the game they enjoy the most.
We get over 100m running 2 map 4 and 1 map 3. If everyone moves, we finish them 5-6 hours before it's up. There's only 6 nodes on map 4 you kind of "have to" take down before attacking a boss.
And no donations.
If map 5/6/7 is too much of a time sink, requires logging in at daft times, loads of coordination and the donations cost too much. Don't run it.
With the change in glory store, it's easy to get well over 3300 glory every 8 days, a bunch of map 5 and 6 crystals and only have to log in 3 times to AQ. Just run map 4.
In short, I really don't see AQ as an issue unless you are in the top 500 or so, prestige chasing alliances.
Act 6, painful node combinations and the feeling that p2w is the only way to get ahead, is surely more of an issue?
It would probably be a nice idea to keep content for a set period of time before replacing it with something fresh and new. Most games now have seasons where content is released and once a new season start's the old content is retired.
It'll also alleviate the problem of people going on vacation or having an emergency crop up. Most alliances will sacrifice one less map crystal per day in those situations to avoid the hassle of swapping people in and out.
https://patents.justia.com/assignee/kabam-inc?page=5
The majority of the patents that they have received are built with the idea that you have to tailor the experience to benefit spending; in some cases, tiered spending.
I have no issues with this personally as it is their right to generate revenue. I don't think that they always go about it the right way and I certainly think that there are some details we are not provided about drop rates/offers/etc. but that is the risk you take playing any game that is constructed in this way. I have recently returned to FTP after moderately spending on the game for about a year and have noticed a significant drop in quality of the champs I pull, resources I need not being pulled, and connection issues in various areas of the game. Kabam owns patents on all of these things being dictated by spending and as much as it is frustrating, it is technically their right to do as they please.
It is something worth noting and of course my experience is not large enough to draw conclusions as there are millions of accounts, FTP or not. Just my own experience and regardless of my experience, Kabam does own the technologies to manipulate in game chance based on spending. Whether it has been implemented or not is likely never to be divulged to the player base and there is no reason to think that they should.
Kabam has every right to run their game as they see fit and I assume that if they address a large number of issues that have arisen in this thread, they will retain the majority of their long-term players. I very much enjoy this game and hope that it sees continued success in the future. Ultimately it is not up to me though as a person that no longer spends. Change will be driven by one group of players in MCOC; those willing to shell out significant money to play/win. If and only if they decide to stop spending, the game will see improvements that the FTP player base seeks.
@Kabam Miike you do a pretty good job on here all things considered. You have a tough job to balance who you work for and the customers you serve. The messenger has long been the person that receives the worst of it and you handle it quite well and with class. This post isn't intended to "incite a riot" or to create problems in any way. Rather, the idea is to share with the people of this community that a logical understanding of Kabam as a company will drive a better understanding of how they operate and the best avenues for change.
1)Reduce the time for fill energy in aq and aw, increase the beginning energy 3 to 5
2)Aq and aw rewards should be better, Aq cost should be reduce
3)Arena shouldn't be a main source of gold make another ways to gain gold
4)Fix act 6
5)Buff the old champions who need buff and do it quickly please, dont add them in 6 star crystal until get buffed
Do that and this game will be best game ever
I will remind everybody once again to refrain from arguing in this thread, and the forums in general.
1)Reduce the time for fill energy in aq and aw, increase the beginning energy 3 to 5
2)Aq and aw rewards should be better, Aq cost should be reduce
3)Arena shouldn't be a main source of gold make another ways to gain gold
4)Fix act 6
5)Buff the old champions who need buff and do it quickly please, dont add them in 6 star crystal until get buffed
It is so important that whatever might happen gets done well
I say again: This could be the best mobile game ever. You can see it. You can see the potential for everybody to win: Kabam, spenders and free-to-play
My hope is that Kabam looks at it and decides that greatness, truly legendary status like a Final Fantasy VII or Super Mario Bros. or even Pac-Man and Donkey Kong is there for them
They don't have to do anything/everything I want. Just want them to recognize that they built a tremendous foundation and have done some really good things, but that sometimes you can change your roadmap for the betterment of all and reach for greatness