Game Mode - Survival
This design will probably be quite a large one as it could literally be a game substance change
Survival Mode:
This mode is to utilise more of the whole champion base all the way from 1* to 6* based on the Contenders rating and Title Milestone.
The Hashtag restriction will also lean more towards the older Champions (the ones that are just not utilized one any current content) to allow players to reconnect the Unused
Opponent Randomiser is also affected by the same Hashtag restriction but has the extra help of the Node Modifier.
Death is Inevitable
60 Seconds a fight, you pause, you die, time runs out you die, no one is immune to death.
Stage Hijacking
Do you really think it was that easy to get your Materials?
Tell that to the Champions hiding in the shadows.
This could happen anytime, on any stage within the first 15 secs, time will reset to 60, the opponent will get killed by the hijacker and will instantly aim at you. Are you mid combo? Sad luck, about to blow a special? You might get lucky and hit the hijacker too but that will only knock them down, chances are, you will only be lucky to do that.
The Hijacker can be any champ (no hashtag restriction, only Star Level restriction), available from obtainable roster, limited edition or non-playable champions, no replicator bots (Doom/Symbiod/Ultron).
Any buff or debuff currently on you sticks for its timer
Your health is a one way street, if you can heal, that's just a very limited bonus.
Selection standards
1 champion used and locked off per round, 1 synergy champion used and not locked off.
Once a main champion is locked off, champion cannot be used for synergy.
%age based difficulty increase of same Star Level
60 Second timer per fight
3 rounds 1*, no hashtag restriction,
Star Completed Rewards
Tier 1 Basic and Class random multiplier 3 - 6 of each
Gold x0,000, Loyalty time based per secs saved x1 (3 rounds x 60 = 180 - time used)
10 rounds 2*, random hashtag restricted,
Star Rewards
Tier 1 Basic and Class random multiplier 3 - 6 of each
Tier 2 Basic and Class randomiser 3 - 6 basic, 5 - 10 random class shards or full (1 in 4 chance per quick roll)
Gold x0,000, Loyalty time based Multiplier 2x
15 round 3*, random hashtag restriction
Star Rewards
Tier 3 Basic and Class randomiser
Basic 10 chances - 25/50% shards and/or 2 to 4 Full Formed (1 in 4 chance per quick roll)
Tier 1 Alpha 25% chance per roll for 1
Gold x0,000, Loyalty time based Multiplier 3x
20 rounds 4*, random hashtag + random dual or triple class restrictions.
Minor node buff/debuff randomiser on survival defender
Star Rewards
Tier 4 Basic and Class randomiser
10 Chances - Class/Basic 50/75% shards per 1 and 1 in 4 chance of 1 Formed.
Tier 1 Alpha 25 % chance per roll for 1 and 10% or 2
Gold x0,000, Loyalty time based Multiplier 4x
Part 1 - 10 rounds 5* Rank 1 - 3, random hashtag + random 2 or 3 class restriction.
Minor node buff/debuff randomiser x2 on survival defender
Star Rewards
Tier 4 Basic and Class randomiser
10 Chances - same as 4*
Tier 1 Alpha 20% chance for 1 and 8% for 2
Tier 2 Alpha 5% chance of 9000 shards, 2% for 18000 shards
Part 2 - 10 rounds 5* Rank 4 - 5, random hashtag + random 2 or 3 class restriction.
Minor and Moderate node buff/debuff randomiser x2 on survival defender
Star Rewards
Tier 4 Basic and Class randomiser with Tier 5 Basic Chance
10 Chances - Class/Basic 50/75% shards and 1 in 4 chance of a Full Formed of either (75%)
Tier 5 Basic 2250/4500/9000 shards (25%)
Tier 1 Alpha 15% chance for 1 and 5% for 2
Tier 2 Alpha 10% chance 18000 shards, 5% chance of 1x
Part 1 - Upto 10 rounds 6* Rank 1, (see notes below)
Minor and Moderate node buff/debuff randomiser x2 on survival defender
Star Rewards
Tier 4 Basic and Class randomiser with Tier 5 Basic Chance
Upto 10 Chances -T4 Basic 1x 50% and Class 1x 25% random or 10% 1x Class Selector (75%)
Tier 5 Basic 4500/9000/13500 Shards (25%)
Tier 5 Class 2% Crystal (2%)
Tier 2 Alpha 20% 18000 Shards, 10% 1x
Part 2 - Upto 10 Rounds 6* Rank 2, (see notes below)
Moderate node buff/debuff randomiser x2 on survival defender
Star Rewards
Tier 4 Class, Tier 5 Basic and Class Randomiser
Upto 10 Chances - T4 Class 2x 25% random and 20% 2x Class Selector (66%)
T5 Basic 9000/13500/18000 Shards (25%)
T5 Class 5% Crystal + 2.5% random single class
T2 Alpha 20% 1x or 10% 2x
End Notes
Obtained Chapter Title requirements
Proven + 30x 3* Champions to complete 3* Survival Stage
Conqueror + 30x 4* Champions to complete 4* Survival Stage
Uncollected + 30x 5* Champions to complete 5* part 1 Survival
Uncollected + 50x 5* Champions 20x Rank 4&5 to Complete 5* part 2
Uncollected + 6* obtained to compete in 6* Part 1
Cavalier + 6* Rank 2 obtained to compete in 6* Part 2
Selection Randomiser
Slot 1 (from 1*)
Tier Basic Shards or Catalyst (60/40)
Slot 2 (from 1*)
Tier Class Shards or Catalyst(60/40)
Slot 3 (from 2*)
Tier Alpha Shards or Catalyst (70/30)
(from 4*)
Tier 4 Basic or Class Catalyst (10%)
Slot 4 (from 4*)
Tier 4 Class Selector or 5 Class Crystal (20/10)
Tier 4 from Slot 1 & 2 (25/15)
Tier 1 or 2 Alpha (10/20)