Hey Everyone!
Inspiried by
@DNA3000 's very insightful and data drived breakdown of difficulty scaling in Marvel Contest of Champions, I decided to try my best at breaking down another issue that has been brought up recently in MCOC quite frequently: champion aquisition.
First, some initial thoughts.
1) Given the advent of cavalier crystals it is truly difficult to objectively and appropriately quantify the true availability of any champion at any tier in the contest at this moment. Additionally given intermittent cyrstal offers with various crystals I don't think I could ever reasonably put together a true chance per month of aquiring any specific champ, particularly if you spend any amount of money and/or time to grind for units to buy crystals.
2) With that said I decided that perhaps the most objective way to try and put together data on this issue was to look only at the top meta generic crystal and secondary tier metal generic crystal at various time points in the contest. I.e. in 2015 this was the 3* generic crystal and 4* generic crystal. Currently this is the primary way that non-spenders and casual players acquire champions at the most relevant champion tiers for the meta of the game at that point in time.
3) Determining true "value" is also really difficult to do in any objective terms in this game. My approach was to look at the percentage chance of acquiring a desired outcome from an individual spin of the crystals in question. I broke down desired outcome into three tiers: Desirable Outcomes, Highly Desirable Outcomes and Specific Outcomes.
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Desirable Outcomes were champs rated as "usable/useful" or "Demi-God and Higher" on YouTube tier lists at each point in time. For time points in 2015/2016 I watched several hours of YouTube videos to try and get an understanding of the feelings of the majority of the community who made YouTube videos at that time. For 2017 and onward I exclusively used the offensive tier list generated by
@Seatin (he didn't make tier lists prior to 2017). I did this because although as
@Seatin frequently points out, there are many opinions and his is not the be all/end all, his is perhaps the most widely accepted and I thought most accurately reflected the opinions of the majority of the community at each point in time from 2017 onward.
- Highly Desirable were champs rated at the very top tier of each tier list at each point in time OR who had specific high-tier desirability outside of their offensive prowess (i.e. they were the top prestige champ in their class even if they weren't very desirable outside of this property)
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