Solo/Alliance Event revamp?
Anyone else dying to see an update to Solo and Alliance Event rewards, specifically based around progression? Like, for the "[Type] Combat" rewards, you get a 2* Sig Stone matching the type, and a 3 and 4 Star Sig Crystal. Even the 22-Hour events which are better, you get a meager amount of Gold, another 3 and 4 Star Sig Crystal, and a 3/4 star Arena Boost, along with 25 Units, a potion, and a revive. Shoot, even Alliance Events, the 22 hour one gives Premium Hero Shards, and not even enough for a full Crystal (1750).
Like, those rewards are pretty good for starting off. But, once you progress into Acts 4 and 5, or become Uncollected or Cavalier, those rewards mean literally nothing. I know many people don't even attempt to complete them (in terms of the specific type ones) because the rewards do nothing. The Gold given by these events are barely enough to level up a 4* a single level, if that.
Is there no way that these can be revamped? I'm not saying every event needs to give 5000 6* Shards, 4 full T4C, a T5B, etc, but don't you think that players who are Proven, or Conqueror, should get better rewards, and UC and Cavalier players receive something useful in anyway?