Hello,
Recently I posted about what I thought were "missing" gold rewards for completing map 6 this weekin the bugs forum. In a different thread (that has since been closed) we were notified that gold was intentionally removed from the AQ daily completion rewards and was being offset but an overall reduction in gold costs in the new ticket system. Here is a link to the closed forum post:
https://forums.playcontestofchampions.com/en/discussion/201357/where-is-the-gold-from-aqHowever, when I do the math it now appears that the cost of running map 6 is actually INCREASING, particularly the more days you run map 6 given the scaling increase in gold per additional ticket bought this way. Here is the math so far as I can see it:
Old cost of running map 6x5 in all 3 battle groups per player:
Total Gold Cost:
8,750,000Per Player Gold Cost per run:
291,667 (however the actual cost in terms of weekly donations was actually 12.5% less than this because the AQ cycle is 8 days long and donations ran on a 7 day schedule)
Effective Player gold cost per run:
255,208Gold reward for completing map 6 all 5 days: 7000 per battle group x 3 battle groups x 5 days =
105,000If I subtract the rewards from the cost I come to the figure:
Per player gold cost per run (unadjusted):
186,667Per player gold cost (with 12.5 reduction that most alliances applied):
150208Under the new ticket system to run 6x5 you need
75 tickets (15 tickets per run x 5 runs).
If evenly distributed between loyalty, gold and battle chips this means buying
25 tickets with gold.
At present 25 tickets cost
170,185. So in summation
without the adjustment you are saving only ~10k gold per week if you evenly distribute your resources. However
given weekly adjustment that most alliances applied to donations, the cost actually INCREASES by ~20k per week. Am I missing something? I would love some feedback from Kabam or other math savvy summoners!