AQ Map 6 Gold Cost is Actually Increasing...
Cendar333
Member Posts: 303 ★
Hello,
Recently I posted about what I thought were "missing" gold rewards for completing map 6 this weekin the bugs forum. In a different thread (that has since been closed) we were notified that gold was intentionally removed from the AQ daily completion rewards and was being offset but an overall reduction in gold costs in the new ticket system. Here is a link to the closed forum post:
https://forums.playcontestofchampions.com/en/discussion/201357/where-is-the-gold-from-aq
However, when I do the math it now appears that the cost of running map 6 is actually INCREASING, particularly the more days you run map 6 given the scaling increase in gold per additional ticket bought this way. Here is the math so far as I can see it:
Old cost of running map 6x5 in all 3 battle groups per player:
Total Gold Cost: 8,750,000
Per Player Gold Cost per run: 291,667 (however the actual cost in terms of weekly donations was actually 12.5% less than this because the AQ cycle is 8 days long and donations ran on a 7 day schedule)
Effective Player gold cost per run: 255,208
Gold reward for completing map 6 all 5 days: 7000 per battle group x 3 battle groups x 5 days = 105,000
If I subtract the rewards from the cost I come to the figure:
Per player gold cost per run (unadjusted): 186,667
Per player gold cost (with 12.5 reduction that most alliances applied): 150208
Under the new ticket system to run 6x5 you need 75 tickets (15 tickets per run x 5 runs).
If evenly distributed between loyalty, gold and battle chips this means buying 25 tickets with gold.
At present 25 tickets cost 170,185.
So in summation without the adjustment you are saving only ~10k gold per week if you evenly distribute your resources. However given weekly adjustment that most alliances applied to donations, the cost actually INCREASES by ~20k per week.
Am I missing something? I would love some feedback from Kabam or other math savvy summoners!
Recently I posted about what I thought were "missing" gold rewards for completing map 6 this weekin the bugs forum. In a different thread (that has since been closed) we were notified that gold was intentionally removed from the AQ daily completion rewards and was being offset but an overall reduction in gold costs in the new ticket system. Here is a link to the closed forum post:
https://forums.playcontestofchampions.com/en/discussion/201357/where-is-the-gold-from-aq
However, when I do the math it now appears that the cost of running map 6 is actually INCREASING, particularly the more days you run map 6 given the scaling increase in gold per additional ticket bought this way. Here is the math so far as I can see it:
Old cost of running map 6x5 in all 3 battle groups per player:
Total Gold Cost: 8,750,000
Per Player Gold Cost per run: 291,667 (however the actual cost in terms of weekly donations was actually 12.5% less than this because the AQ cycle is 8 days long and donations ran on a 7 day schedule)
Effective Player gold cost per run: 255,208
Gold reward for completing map 6 all 5 days: 7000 per battle group x 3 battle groups x 5 days = 105,000
If I subtract the rewards from the cost I come to the figure:
Per player gold cost per run (unadjusted): 186,667
Per player gold cost (with 12.5 reduction that most alliances applied): 150208
Under the new ticket system to run 6x5 you need 75 tickets (15 tickets per run x 5 runs).
If evenly distributed between loyalty, gold and battle chips this means buying 25 tickets with gold.
At present 25 tickets cost 170,185.
So in summation without the adjustment you are saving only ~10k gold per week if you evenly distribute your resources. However given weekly adjustment that most alliances applied to donations, the cost actually INCREASES by ~20k per week.
Am I missing something? I would love some feedback from Kabam or other math savvy summoners!
30
Comments
For me even more I used to trade my gold for loyalty and with our huge stash it only cost me 250k gold and no loyalty. That was me covering someone’s gold fully and they covering my loyalty fully. Now no one can cover my loyalty and I’ll be spending 350k in gold weekly (not using the other forms to get tickets) and on top of that no return on gold? When map gets return on gold when they don’t even need to buy tickets man that’s cray
The overall Gold cost is NOT reduced, it is increased.
In fact, the gold reward for Map 5 was also reduced from 6k to 1.5 k, IIRC.
255208 gold
25521 chips
18229 loyalty
If you use those resources evenly to get 75 tickets, the cost is (see pic)
There are increases, but not with gold
If you need to buy only 3 more tickets with gold due to a lack of either loyalty or battle chips your gold cost does increase .
28 tickets costs 191,794
Even using the 8 day figure the cost of each map 6 run was 186,667
What is even the point of it....
I can SLIGHTLY understand it when it comes to choosing rewards in event prize stores...
But in something that we’re forced to pay every week, day in and day out. Seems like a pointless drain of resources for a mandatory game mode.
and by manditory... you know what I mean... so don’t reply with an idiotic reply.
The good thing about this is, you can use whatever resources you want to offset the others.
Now, after we the players were forced to find out for ourselves and bring it up, the message has changed. They are now basically saying.. "well, yeah..it's kind of wash though cause of the reduced cost..". Which is quite a departure in position from their original message .. "AQ costs are being reduced guys!".