**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Can you enable 5 star champ selling?
BadPullsMarco
Posts: 418 ★★★
I’m probably gonna be leaving the game soon, just too many bad 6 star pulls and end game content is out of control hard so I’m definitely not gonna 100% act 6 and waiting 3 months for another bad night 6 star opening, I’m just basically I think at the end of this 4 year journey and it would be fun to sell all my 5 stars (132 of them) and just crack open a beer and pop like like 2-4 6 stars before I bounce, can this be unlocked?
3
Comments
P.S. why are so many people disagreeing, this literally doesn’t affect anyone who doesn’t want to if that option is there to use? So confused.
on my alt account i want to rank only a select few 5* to fit a certain theme.
however befor i decided this there is a couple of 5* i ranked to rank 2 that i would love to sell.
basically what i am going for is all the Guardians Of the Galaxy at r5 (eventually) currently only have Groot and Rocket at r4.... and then a very select few others will be r4 to actually be useful in content.
but i want all the other champs at 1/1.
so yeah i would love to be able to sell the ones i ranked up and no longer want ranked.
however it is not black and white. and i believe if we can sell 4* why can't we sell 5*.
as i said i wanna sell some on my alt cus i wanna theme my account with particular rankups. if someone is a more casual player there is nothing wrong with selling one or two champs here and there.
u used to be able to sell 5*. kabam locked the option the sell them when there were no 6* as selling them did not give shards so it was to stop people from selling them. now there are 6* it stands to reason that 5* should be sellable.
i hazard a guess that the reason whey kabam have not unlocked the ability to sell 5* as they want to lessen the extent of account rating manipulation. s it has now become common knowledge that Alliance rating plays a part in war matchup calculations it stands to reason that they want to lessen the extent that someone can manipulate their account rating. why they have not locked 4* and lower i dunno.
and this is just my guess and speculation but i believe the option should be there for those that want to sell for whatever reason however there should also be a disclaimer that states rewards from duping champs a few time far outweighs the rewards from selling a champ and you may also never get that champ back and you may need / want them some day. but if someone knows what they are doing and certain they wanna sell.
why not? who cares.
so its not exactly easy to accidentally sell a champ.
or kabam could make it so you cant disable that confirmation.
or they could add a third confirmation even.
very very very super easy fix.
i just can't understand for the life of me why anyone would be against features that give players freedom of choice over what they do. it absolutely boggles my mind.
i understand why you are against selling champs.
i understand why you youself do not want to sell a champ.
but what is the problem with someone else selling a champ?
what do you get out of stopping them from seeling a champ?
what do you lose if they can sell a champ?
absolutely nothing.
there is no need to prevent people from selling.
the code is already there.
once upon a time we could sell 5*.
and the code for selling 4* is the same.
all it would be is removing a bit of code that has the restriction in place and or adding a couple lines.
it would be a 5 minute job.
why are you against it being added? every little thing that gives the players control is a good thing.
if something is not going to negatively affect you there is no reason to argue against it. it just shows bad personality traits within yourself.
Also, please do tell me what "bad traits" disagreeing with a pointless post shows? I would love to hear your answer.
but at the end of the day anything that can benifit a player should be done.
anything that enables choice should be done.
anything that has no negative impact should be done.
there is literally no valid reason not to allow selling of 5*.
let alone a reason worth arguing about.
my gameplay experience on my second account is negatively affected because i cannot sell 5*.
your gameplay will not be affected at all if i could sell them.
2. So Kabam should just let players choose what characters they want?
3. It can possibly have a negative impact on a player. Also, the notion that anything that has no negative impact should be done is completely false. Do you know how much time would be wasted if everyone did everything that had "no negative impact"?
4. I gave you a valid reason. I'll give you another one. Easy access to 6* shards.
5. OP made a post. Which means I'm free to express my opinion.
"my gameplay experience on my second account is negatively affected because i cannot sell 5*."
You are not special. It doesn't matter if you're "negatively affected". My forum experienced is being negatively affected right now. Am I complaining? No.
Also, I could argue that my gameplay experience would be affected because it could give players an unfair advantage over me.
Player A and Player B both almost have a fully formed 6*, and 5 legendary crystals.
Player A pulls 5 5*s.
Player B pulls no 5*s.
Player A then sells the 5 5*s they get to obtain 6* shards. Player A now has a fully formed 6* crystal, which means they have an advantage over Player B when there really wouldn't have been.
is all i can say.
1. it can sometimes benifit players depending on what they want and how they wanna play.
2. LMAO. compare two different things is not a fair comparison.
3. it only has a negative impact if you choose to use the feature. if you don't use it it has no negative impact.
4. whats the problem with acess to 275 6* shards?
5. and so am I.
your example is inaccurate as both players have the same opportunity and i many many circumstances having more 5* is better than a single 6*.
like i said i understand why one would want to never sell. heck i would never sell on my main account.
but on my jr i would sell even i i did not get 6* shards. i cant see any valid reason why i shouldnt be able to do that other than "someone might make a mistake" oh well thats on them. if kabam put a warning and they ignore it, its on them.
2. "LMAO. compare two different things is not a fair comparison." Did you not say that "anything that enables choice should be done"? Your words basically invited me to compare two different things.
3. That's like saying doing drugs only impacts you if you do them, and that's why it should be legal.
4. The problem is that newer players have better access to 5*s. By just selling them, they might be able to form a 6* at a time in their progression where they shouldn't be.
5. Ummm. Okay.
You could potentially sell all the bad 5* pulls that you get and pull and amazing 6*. That's not fair to someone who has decent 5*s. An amazing 6* has much more firepower than a few decent 5*s. You should have to live with your bad pulls, not trade them in for something better.
what about when 5* were the top and you could 4* and get 5* shards?
C'mon dude seriously.....
there is literally no valid reason to have 5* unable to be sold.
just to make it more obvious cus you didnt understand, anything that can be done to benifit the player that does not break the balance of the game should be done.
selling 5* for 275 6* shards does not do that chosing your champ would. firstly it would take selling 36 5* champs to get a 6*. if ytou are at the point where you can afford to sell 36 5* champs you are at a poiunt where having a 6* fits in your account. and secondly even if you sold 36 5* to get a 6* there is a 85% chance that the champ you get is garbage and less useful to your roster than those 36 5* were.
atleast 36 5* is a decent arena grind. 1 6* Iron Patriot is just useless.
this is not a forum to talk about the politics of drugs nor the negative affects of drug users and those around them. don't bring those kinds of topics up around here.
Hey, you could argue that selling 5*s could break the game since the availability of 6* shards could ruin some part of the in-game economy. Of course, I don't know the specifics, like DNA does, but my point still stands that selling 5*s could give an advantage over other players. Also, I feel that if you get a trash 5*, you should live it that trash 5*.
also no need to be rude and condescending.
you can sell 4* why can't you sell 5*?
you could sell 4* when 5* were the top that didnt break the game economy. why would selling 5* suddenly break it?
and how would selling a 5* bfor 275 6* shards break the economy more than buying an odin and a bunch of cav crystals?
seriously c'mon that argument is flawed and has absolutely no basis.
you can literally buy yourself a giant roster.
how is 275 shards gunna break the game.
you just love to argue for the point of arguing.
in one breath you say "selling literally doesnt benifit the player" and in the very next breath you say "selling for 6* shards may break the game because it unfairly benifits players"
those two entiments are polar opposite and both cannot be true at the same time.
I should've chosen my words more carefully. Selling produces no net gain.
But, selling can still give an advantage to players.
You have an account with 36 5* duds. You sell them all to get a great 6*. How is that fair?
My argument is flawed? How about your "if I can sell 4*s, then I can sell 5*s?"
You're not seeing it in the context of the game as a whole. Your logic is "if I can do ____, I can do ____." That's flawed.
If I can bring Act 5 with 4*s, I should be able to bring 4*s into Act 6.
If I can level up my 2* with X amount of ISO, I should be able to level up my 3* fully with the same amount of ISO.
Do you see the problem?