**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Add an Ability Accuracy indicator in the pause menu
Hammerbro_64
Posts: 7,463 ★★★★★
Exactly the title. AA and it’s reduction and amplification has been a long debate/discussion on where certain effects are additive or multiplicative, and how it would stack with a node or another champs’ AAR.
With that in mind, could we have a indicator of each character’s base AAR in the pause menu? Like if I was playing two normal champs, the AA for both would be 100. If I was playing DV and had brother Daniel on my side, it would say 200, if I was playing CB and had a bunch of furies, theirs would read 2.3 or something. So on and so forth.
It would make the funky encounters more plannable and allow us to take full advantage of people who could be slept on because of assumed AAR or whatever.
I’m just remembering that there are OAA and DAA, so maybe two indicators. That might also lead to some notation being made for which abilities are defensive and offensive, even though I can’t think of any examples that don’t make sense.
With that in mind, could we have a indicator of each character’s base AAR in the pause menu? Like if I was playing two normal champs, the AA for both would be 100. If I was playing DV and had brother Daniel on my side, it would say 200, if I was playing CB and had a bunch of furies, theirs would read 2.3 or something. So on and so forth.
It would make the funky encounters more plannable and allow us to take full advantage of people who could be slept on because of assumed AAR or whatever.
I’m just remembering that there are OAA and DAA, so maybe two indicators. That might also lead to some notation being made for which abilities are defensive and offensive, even though I can’t think of any examples that don’t make sense.
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Comments
it would also be cool if there were actual numbers/chances in the pause menu on the buff/debuff/passive effect description: fo rexample every fury buff/effect is different (the converted furys from thing for example, they are so weak i always wonder if they do anything at all). So the description would read like this:
Fury
Buff: Increases Attack rating bx XXX
Fury
Passive: Increases Attack rating by XXX
Armor Break
Debuff: Removes an Armor Up Buff and then Decreases Armor by XXX
I think you get the idea, any thoughts on this?
these cases wouldnot be able to be displayed.