@Kabam Miike Till this point time it is clear enough that you have again steeped on the tail of the dog. Trust me when i say that the overall state of the game as promised in the future looks great. Also the step taken to reward the players who have done 100 percent of Abyss is awesome. It's simple enough to understand either don't take the 15k 6 star shards from the one's who are clearing the content at our own pace on such a short notice - (still 4 paths left) else please extend the deadline by at least a month.15k shards is a huge deal for us right now. It may be a useless champ/dupe but its still a huge potential drop opportunity for an individual. I request you and the team not to remove the 6 star shards with such an immediate notice. It's as unfair as it can get. Don't force the player base to clear content in this covid situation. It's morally wrong and depressing.Regards,DakshIndia
will the red guardian be in science crystall?
@Kabam Miike Till this point time it is clear enough that you have again steeped on the tail of the dog. Trust me when i say that the overall state of the game as promised in the future looks great. Also the step taken to reward the players who have done 100 percent of Abyss is awesome. It's simple enough to understand either don't take the 15k 6 star shards from the one's who are clearing the content at our own pace on such a short notice - (still 4 paths left) else please extend the deadline by at least a month.15k shards is a huge deal for us right now. It may be a useless champ/dupe but its still a huge potential drop opportunity for an individual. I request you and the team not to remove the 6 star shards with such an immediate notice. It's as unfair as it can get. Don't force the player base to clear content in this covid situation. It's morally wrong and depressing.Regards,DakshIndia I agree with you that it should be the same across the board, everyone should get equal rewards regardless of when they explore Abyss but saying deadline should be increased by one month really only benefits those who already have counters ready for the fights that need them (I imagine you fall into this category) I've got one path done but unless I get some great RNG in upcoming crystals I won't be exploring in that timeframe.Also saying the decision is morally wrong and bringing Covid-19 into the argument isn't likely to sway them, other than to maybe to dig there heels in. Hopefully if enough people register their opinion they'll rethink the decision but using that kind of language is likely to just antagonise.
This is not damn fair who have not completed 100% abyss yet
Are they even acknowledging the points brought up? If not I want my bugged invisible woman compensation she kept reviving.
Kabam day that “content is there permanently, no need to rush through it” but time and time again they prove that rushing through will benefit you:1) variant gem bug2) AOL skill champions bug3) AOL GULK adjustment4) act 6 planetary boost Etc etc etc
Kabam day that “content is there permanently, no need to rush through it” but time and time again they prove that rushing through will benefit you:1) variant gem bug2) AOL skill champions bug3) AOL GULK adjustment4) act 6 planetary boost Etc etc etc And all of your points are easily countered by the fact that those who completed and explored earlier had to spend a lot to do it, while those who waited have the luxury of seeing what the best options are before tackling the content.
so this is something that would be funny. Based on the list Seatin put up of all the characters in each class of the 6* basic pool.Mutant Skill Science Mystic Cosmic Tech12 16 11 11 14 12 Not worth it10 7 11 7 11 8 Worth itHow many people will pull all 10 'Not Worth it" Champions when they open it. Its possible to get 100% 'Not Worth it' Champions in one pulllol I'm not going to review the choices here, just assume that your breakdown is correct for discussion purposes.In that case, the odds of pulling ten out of ten "not worth it" for each class is (assuming I haven't made an error, these are on the fly calculations):Mutant: 1 in 9798Skill: 1 in 143Science: 1 in 58788Mystic: 1 in 3978Cosmic: 1 in 3265Tech: 1 in 2799Best odds are with Science: it is possible someone will see that, but we likely won't see that kind of pull for quite a while. Mutant is second best, where only one in about ten thousand players are going to see ten out of ten being in the "not worth it" category. Mystic, Cosmic, and Tech are all in the one out of two to four thousand range. This is going to happen to a few players.The odds for skill are rather high, depending on your point of view. It is less than one percent for any one player, so the odds are still good for avoiding a ten out of ten pull. However, at one in 143 we're also pretty much *guaranteed* to see players pull this sequence, probably soon after the crystal materializes. Again, I'm not endorsing the valuations themselves, but those odds are a little higher than I'm comfortable with. One in a hundred sounds great, unless hundreds of people are doing it.For those interested in the math. If you have 12 bad and 10 good options, the odds of pulling one bad option is 12/22. *After* you pull that bad option since repeats are excluded the odds of pulling a second one become 11 in 21. So the odds of pulling all bad ten in a row become (12/22) * (11/21) * (10/20) * ... (3/13): ten terms total. This simplifies to 12!/2! / (22!/12!). Call the "Not worth it" amount N and the "Worth it" amount W. The formula becomes N!/(N-10!) / ((N+W)!/(N+W-10)!)Note the corner case: if N is less than ten, at least one term in the long expansion becomes zero (and the simplifications break) and the entire product becomes zero. Which it should be, because if there are less than ten "Not worth it" options then it is impossible to pull ten of them. The odds of doing so become zero. That’s very subjective to what’s not worth it though The numbers stated above seem to just be decent champs not ones worth r3 which is again subjective Yes it is, which is why I said I'm not reviewing or endorsing the actual value choices. I'm just taking one person's evaluation, and converting the values into odds.Let's look at the absolute worst case scenario, where someone thinks only one option is worth getting (if the number is zero, then obviously they won't pick that class). In that case, the odds of getting that one choice in the ten options of the Abyss Nexus are:Mutant: 10/22 = 45%Skill: 10/23 = 43%Science: 10/22 = 45%Mystic: 10/18 = 56%Cosmic: 10/25 = 40%Tech: 10/21 = 48%This is the absolute worst case scenario. But I should point out while many players claim that one and only one champion can "help" them at where ever they are in the game, to be blunt either that's either false, or they've probably exceeded the boundaries of the game to accommodate them. The champion acquisition system simply can't accommodate those players.How many champs are at least *nominally* worth R3? That is, as you say, subjective, but I would conservatively break them down into two categories: obvious R3 options, and reasonable R3 options. The obvious ones are likely candidates to rank up more or less immediately while the reasonable ones would be potential R3 options in the not too distant future or unconventional choices a player might reasonably make.Based on that criteria, and trying to be conservative (meaning, only champs I'm absolutely comfortable picking, and not just debatable) I would then say, sticking my own neck out here:Mutant: Obvious: Domino, Omega Red, Sunspot. Reasonable: Havok, Namor, ColossusSkill: Obvious: Aegon, Nick Fury, Stealth Spidey. Reasonable: Killmonger.Science: Obvious: Void, CapIW, Torch. Reasonable: Thing, Gulk, IW.Mystic: Obvious: SymSupreme, Doom. Reasonable: Morningstar, ClaireCosmic: Corvus, CMM. Reasonable: VtD, Cull, VenomTech: Ghost, Warlock. Reasonable: Sentinel, Guillotine 2099Under that criteria, the odds of getting at least one obvious, and at least one reasonable or obvious, for each class become:Note: when I counted them myself there were 21 tech, not 20.
so this is something that would be funny. Based on the list Seatin put up of all the characters in each class of the 6* basic pool.Mutant Skill Science Mystic Cosmic Tech12 16 11 11 14 12 Not worth it10 7 11 7 11 8 Worth itHow many people will pull all 10 'Not Worth it" Champions when they open it. Its possible to get 100% 'Not Worth it' Champions in one pulllol I'm not going to review the choices here, just assume that your breakdown is correct for discussion purposes.In that case, the odds of pulling ten out of ten "not worth it" for each class is (assuming I haven't made an error, these are on the fly calculations):Mutant: 1 in 9798Skill: 1 in 143Science: 1 in 58788Mystic: 1 in 3978Cosmic: 1 in 3265Tech: 1 in 2799Best odds are with Science: it is possible someone will see that, but we likely won't see that kind of pull for quite a while. Mutant is second best, where only one in about ten thousand players are going to see ten out of ten being in the "not worth it" category. Mystic, Cosmic, and Tech are all in the one out of two to four thousand range. This is going to happen to a few players.The odds for skill are rather high, depending on your point of view. It is less than one percent for any one player, so the odds are still good for avoiding a ten out of ten pull. However, at one in 143 we're also pretty much *guaranteed* to see players pull this sequence, probably soon after the crystal materializes. Again, I'm not endorsing the valuations themselves, but those odds are a little higher than I'm comfortable with. One in a hundred sounds great, unless hundreds of people are doing it.For those interested in the math. If you have 12 bad and 10 good options, the odds of pulling one bad option is 12/22. *After* you pull that bad option since repeats are excluded the odds of pulling a second one become 11 in 21. So the odds of pulling all bad ten in a row become (12/22) * (11/21) * (10/20) * ... (3/13): ten terms total. This simplifies to 12!/2! / (22!/12!). Call the "Not worth it" amount N and the "Worth it" amount W. The formula becomes N!/(N-10!) / ((N+W)!/(N+W-10)!)Note the corner case: if N is less than ten, at least one term in the long expansion becomes zero (and the simplifications break) and the entire product becomes zero. Which it should be, because if there are less than ten "Not worth it" options then it is impossible to pull ten of them. The odds of doing so become zero. That’s very subjective to what’s not worth it though The numbers stated above seem to just be decent champs not ones worth r3 which is again subjective
so this is something that would be funny. Based on the list Seatin put up of all the characters in each class of the 6* basic pool.Mutant Skill Science Mystic Cosmic Tech12 16 11 11 14 12 Not worth it10 7 11 7 11 8 Worth itHow many people will pull all 10 'Not Worth it" Champions when they open it. Its possible to get 100% 'Not Worth it' Champions in one pulllol I'm not going to review the choices here, just assume that your breakdown is correct for discussion purposes.In that case, the odds of pulling ten out of ten "not worth it" for each class is (assuming I haven't made an error, these are on the fly calculations):Mutant: 1 in 9798Skill: 1 in 143Science: 1 in 58788Mystic: 1 in 3978Cosmic: 1 in 3265Tech: 1 in 2799Best odds are with Science: it is possible someone will see that, but we likely won't see that kind of pull for quite a while. Mutant is second best, where only one in about ten thousand players are going to see ten out of ten being in the "not worth it" category. Mystic, Cosmic, and Tech are all in the one out of two to four thousand range. This is going to happen to a few players.The odds for skill are rather high, depending on your point of view. It is less than one percent for any one player, so the odds are still good for avoiding a ten out of ten pull. However, at one in 143 we're also pretty much *guaranteed* to see players pull this sequence, probably soon after the crystal materializes. Again, I'm not endorsing the valuations themselves, but those odds are a little higher than I'm comfortable with. One in a hundred sounds great, unless hundreds of people are doing it.For those interested in the math. If you have 12 bad and 10 good options, the odds of pulling one bad option is 12/22. *After* you pull that bad option since repeats are excluded the odds of pulling a second one become 11 in 21. So the odds of pulling all bad ten in a row become (12/22) * (11/21) * (10/20) * ... (3/13): ten terms total. This simplifies to 12!/2! / (22!/12!). Call the "Not worth it" amount N and the "Worth it" amount W. The formula becomes N!/(N-10!) / ((N+W)!/(N+W-10)!)Note the corner case: if N is less than ten, at least one term in the long expansion becomes zero (and the simplifications break) and the entire product becomes zero. Which it should be, because if there are less than ten "Not worth it" options then it is impossible to pull ten of them. The odds of doing so become zero.
so this is something that would be funny. Based on the list Seatin put up of all the characters in each class of the 6* basic pool.Mutant Skill Science Mystic Cosmic Tech12 16 11 11 14 12 Not worth it10 7 11 7 11 8 Worth itHow many people will pull all 10 'Not Worth it" Champions when they open it. Its possible to get 100% 'Not Worth it' Champions in one pulllol
so this is something that would be funny. Based on the list Seatin put up of all the characters in each class of the 6* basic pool.Mutant Skill Science Mystic Cosmic Tech12 16 11 11 14 12 Not worth it10 7 11 7 11 8 Worth itHow many people will pull all 10 'Not Worth it" Champions when they open it. Its possible to get 100% 'Not Worth it' Champions in one pulllol I'm not going to review the choices here, just assume that your breakdown is correct for discussion purposes.In that case, the odds of pulling ten out of ten "not worth it" for each class is (assuming I haven't made an error, these are on the fly calculations):Mutant: 1 in 9798Skill: 1 in 143Science: 1 in 58788Mystic: 1 in 3978Cosmic: 1 in 3265Tech: 1 in 2799Best odds are with Science: it is possible someone will see that, but we likely won't see that kind of pull for quite a while. Mutant is second best, where only one in about ten thousand players are going to see ten out of ten being in the "not worth it" category. Mystic, Cosmic, and Tech are all in the one out of two to four thousand range. This is going to happen to a few players.The odds for skill are rather high, depending on your point of view. It is less than one percent for any one player, so the odds are still good for avoiding a ten out of ten pull. However, at one in 143 we're also pretty much *guaranteed* to see players pull this sequence, probably soon after the crystal materializes. Again, I'm not endorsing the valuations themselves, but those odds are a little higher than I'm comfortable with. One in a hundred sounds great, unless hundreds of people are doing it.For those interested in the math. If you have 12 bad and 10 good options, the odds of pulling one bad option is 12/22. *After* you pull that bad option since repeats are excluded the odds of pulling a second one become 11 in 21. So the odds of pulling all bad ten in a row become (12/22) * (11/21) * (10/20) * ... (3/13): ten terms total. This simplifies to 12!/2! / (22!/12!). Call the "Not worth it" amount N and the "Worth it" amount W. The formula becomes N!/(N-10!) / ((N+W)!/(N+W-10)!)Note the corner case: if N is less than ten, at least one term in the long expansion becomes zero (and the simplifications break) and the entire product becomes zero. Which it should be, because if there are less than ten "Not worth it" options then it is impossible to pull ten of them. The odds of doing so become zero. That’s very subjective to what’s not worth it though The numbers stated above seem to just be decent champs not ones worth r3 which is again subjective Yes it is, which is why I said I'm not reviewing or endorsing the actual value choices. I'm just taking one person's evaluation, and converting the values into odds.Let's look at the absolute worst case scenario, where someone thinks only one option is worth getting (if the number is zero, then obviously they won't pick that class). In that case, the odds of getting that one choice in the ten options of the Abyss Nexus are:Mutant: 10/22 = 45%Skill: 10/23 = 43%Science: 10/22 = 45%Mystic: 10/18 = 56%Cosmic: 10/25 = 40%Tech: 10/21 = 48%This is the absolute worst case scenario. But I should point out while many players claim that one and only one champion can "help" them at where ever they are in the game, to be blunt either that's either false, or they've probably exceeded the boundaries of the game to accommodate them. The champion acquisition system simply can't accommodate those players.How many champs are at least *nominally* worth R3? That is, as you say, subjective, but I would conservatively break them down into two categories: obvious R3 options, and reasonable R3 options. The obvious ones are likely candidates to rank up more or less immediately while the reasonable ones would be potential R3 options in the not too distant future or unconventional choices a player might reasonably make.Based on that criteria, and trying to be conservative (meaning, only champs I'm absolutely comfortable picking, and not just debatable) I would then say, sticking my own neck out here:Mutant: Obvious: Domino, Omega Red, Sunspot. Reasonable: Havok, Namor, ColossusSkill: Obvious: Aegon, Nick Fury, Stealth Spidey. Reasonable: Killmonger.Science: Obvious: Void, CapIW, Torch. Reasonable: Thing, Gulk, IW.Mystic: Obvious: SymSupreme, Doom. Reasonable: Morningstar, ClaireCosmic: Corvus, CMM. Reasonable: VtD, Cull, VenomTech: Ghost, Warlock. Reasonable: Sentinel, Guillotine 2099Under that criteria, the odds of getting at least one obvious, and at least one reasonable or obvious, for each class become:Note: when I counted them myself there were 21 tech, not 20. Are these stats legit?Does it take onto account the reduction of champs from the pool each time one is selected?
Imo i think they should add a 5* version of the nexus selector for abyss completion and labyrinth exploration. Please consider this @Kabam Miike Good idea.
Imo i think they should add a 5* version of the nexus selector for abyss completion and labyrinth exploration. Please consider this @Kabam Miike