Ebb and flow with mighty charge. With dark hawk as defender. This was one of my alliance mates in another bg fight. Total bs.
Let’s consider the declared aims of this operation:• Reduce players stress• Give back the fun to play the content• Reduce character-node lethal combinations1) Objective not accomplished. An extremely high variety of characters is required to clear the map without using tons of items, and they must be perfectly assigned over the players. Result: hours (litterally) to be spent in order to select the right champions and the right path for everyone.Plus: attack tactics introduce even more confusion.2) I still can’t enter AW with the characters I like to play with, because I must choose between the 2-3 useful characters for the nodes that I will do, since...3) ...there are still combination of characters where if you don’t go with the right character coupled with the right team I’ll have zero chances to win.Finally, just a consideration about Flow. Everyone complained about it, but still there it is. Nothing changed. The “attack strategy” mitigation is not a mitigation at all!1) In order to activate that “mitigation” you need to hit your opponent, causing a power gain in the meanwhile.2) The hit you have to throw is an heavy, and heavy attacks often take a long time before finish. This means that the power gained by the opponent in the meanwhile won’t be negligible.3) The more troubling opponents with Flow node are still the stun immune, and by the time you finish doing 2 heavies by “intercepting” you loose the 15 second timeframe where you can hit the opponent causing a less effective power gain.I really don’t understand the logic. I don't think people need to worry about flow anymore. Stubborn is going to definitely be the defense tactic everyone uses cause it's so much more annoying to fight against than flow is
Let’s consider the declared aims of this operation:• Reduce players stress• Give back the fun to play the content• Reduce character-node lethal combinations1) Objective not accomplished. An extremely high variety of characters is required to clear the map without using tons of items, and they must be perfectly assigned over the players. Result: hours (litterally) to be spent in order to select the right champions and the right path for everyone.Plus: attack tactics introduce even more confusion.2) I still can’t enter AW with the characters I like to play with, because I must choose between the 2-3 useful characters for the nodes that I will do, since...3) ...there are still combination of characters where if you don’t go with the right character coupled with the right team I’ll have zero chances to win.Finally, just a consideration about Flow. Everyone complained about it, but still there it is. Nothing changed. The “attack strategy” mitigation is not a mitigation at all!1) In order to activate that “mitigation” you need to hit your opponent, causing a power gain in the meanwhile.2) The hit you have to throw is an heavy, and heavy attacks often take a long time before finish. This means that the power gained by the opponent in the meanwhile won’t be negligible.3) The more troubling opponents with Flow node are still the stun immune, and by the time you finish doing 2 heavies by “intercepting” you loose the 15 second timeframe where you can hit the opponent causing a less effective power gain.I really don’t understand the logic.
Idk, it’s way easier the flow, my bg cleared with 1 death this war, that was almost impossible vs flow