A simple solution to Time spent doing EQs
Hi,
As a developer and long-time game player, I never have understood why we have to do beginner, normal, hard, uncollected, cavalier or whatever tiers they have when there are quests that have multiple difficulties.
A simple change to the game could make QOL so much better for everyone in the contest:
Why not make it so that if we beat uncollected or cavalier or epic or master or whatever level of difficulty the summoner can complete, we automatically get all the rewards from ALL the tiers below that difficulty. This way you only have to ever run thru an EQ one time if you are doing the top difficulty. If you do master and then decide to do uncollected later on, that’s fine but you only will get the epic rewards that time. Basically, completing any difficulty will autocomplete all difficulties below it and grant you all the rewards from them.
This would really help with burnout and allow people to not have to auto fight thru difficulties that are too easy for them. You shoot for the highest difficulty you can beat and that’s basically it each month. When cavalier is released, I would only have to do that difficulty and all the rest would also show completed/explored once I did cavalier and it would make monthly EQs and special monthly EQs like gwenpool goes to movies or whatever so much more fun and faster to do. And there is no punishment to the summoner because they spend less time, focus only on the difficulty they want to complete and get all the rewards from all difficulties below it,
Am I crazy to think this should be how the game should have been designed?
Thanks for feedback!