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Item Farming Nerf?

As of yesterday a few hot spots for farming items no longer produce. In fact they were replaced with chest.

For example 1.4.5 the path up the middle, it now spawns a chest every time and no more revives. I did not see any information on this and have a number of screen shots. Was this fix posted in a thread because I can not find it? Can anyone help? I used to get 2x revives per 70 energy and it's been perma fixed (I have screen shots).

Comments

  • Ebony_NawEbony_Naw Posts: 202 ★★
    I've actually had the same issues lately with item farming. I'm not quite ready to jump on the conspiracy train, but it is something I mentioned to my alliance the other day.
  • gannicus0830gannicus0830 Posts: 339 ★★★
    They don't want you farming things instead of paying for them.
  • OneMast3rOneMast3r Posts: 90
    There are a few paths I was using that now spawns a chest. Makes farming revives harder when you can't get two or three level one revives per 70 energy.
  • SummonerNRSummonerNR Posts: 4,178 Guardian
    Was never a guaranteed type of Revive or Potion on any particular node on any quest.
    It's random whether or not items may be present on any of the potential “drop points” along different paths, each time you finish the quest previously and start it again it will “re-roll” the random dice to determine if any spots will contain potions or energy.

    If it used to be permanently granting you Revives every time you went in, then you were exploiting a potential bug.
  • Ebony_NawEbony_Naw Posts: 202 ★★
    But this game has always been a choice where you put in a lot more time to do it free or you pay to save yourself some time. Going against their original structure is bad business when that model made them popular. In order for them to go against it, you need to ask yourself what's in it for them. A quick buck? I highly doubt it. I can still grind units for content so it's not like the items were game breaking.
  • OneMast3rOneMast3r Posts: 90

    Was never a guaranteed type of Revive or Potion on any particular node on any quest.
    It's random whether or not items may be present on any of the potential “drop points” along different paths, each time you finish the quest previously and start it again it will “re-roll” the random dice to determine if any spots will contain potions or energy.

    If it used to be permanently granting you Revives every time you went in, then you were exploiting a potential bug.

    It was not. Item spawn points where a revive COULD potentially spawn have been filled in by permanent cheers making it impossible to get revives or quest energy refills from several paths that did yeild them before.
  • OneMast3rOneMast3r Posts: 90
    Cheers = chests. Autocorrect. Sorry.
  • OneMast3rOneMast3r Posts: 90
    Ebony_Naw said:

    But this game has always been a choice where you put in a lot more time to do it free or you pay to save yourself some time. Going against their original structure is bad business when that model made them popular. In order for them to go against it, you need to ask yourself what's in it for them. A quick buck? I highly doubt it. I can still grind units for content so it's not like the items were game breaking.

    I grind both units and consumeables. I just think it's weird the revive spots have been plugged with chests no matter how often you run them. Possibly a bug? It's why I brought it up.
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