**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
*Well, after I read the Dev Diary first. But then I am gonna be here!!!!!!!!
Can we get a cyclops buff?
I went through my roster the other day and thought there were nigh on 70 champs that needed a bit of love, varying from an increase in numbers to the Colossus treatment, so it pleases me that a split focus has been taken.
Crystal-wise, I have long hoped for a class crystal, even if I had to pay a premium for it, dual classes for the same price is a happy compromise in my eyes, especially for those of us with larger rosters who are looking for specific pieces to complete our puzzle.
The sig stones sound excellent, to a cavalier that works out as 30 generic stones/month if you hit all of the milestones in the current 22hr events (unless I’ve misinterpreted it), which in turn will rapidly increase the amount of max sig champs we have and therefore access to 6* will increase too.
The ‘wish list’ is an interesting notion, not something that I’m no concerned about personally as a non spender but I believe that it would bring the cost and value of cavaliers far closer together. It would be awesome if Act 6 cavalier crystal rewards could be replaced with these, or a 5/6* equivalent could start to come about as rewards for high end content rather than just a chunk of shards, maybe even a nexus wish list crystal could be a consideration.
If you manage to keep to these self imposed deadlines and the buffs maintain the high quality then you’ve got me well chuffed.
Targeted nerfs make those champs less valuable. Unrestricted power slope means those champs still become less valuable, but so does everything else besides.
No investment is permanent in this game. People spent lots of time and money (relatively speaking) to get the best 4* champs back in the day, and 5* champs eventually supplanted them completely. The clock is already ticking on 6* rank 5 champs doing the same to all the investments placed in 5/65 champs. It is ultimately content that drives obsolescence, and content is pushed upward by the champions available to the players. When the champs available to players becomes more powerful, content gets harder, and the need for those more powerful champs becomes greater, and eventually the progression curve of available champions makes quantum leaps forward, as with rarity. If you let OP champs stand, you're accelerating that process. If you want to preserve everyone's investments for as long as possible, you sometimes need to bite the bullet and even the curve out when extreme outliers exist. Or you let those extreme outliers dictate the pace of progress moving forward, and the pace of eventual obsolescence for everyone.
Seems really cool
With regard to the Dual Class Basic Hero Crystal, are you planning to just release the 5* version initially or will you release 4* and 6* versions along with the 5* version?
Only thing I would request to see is which champs fall into what categories for the Strike Team. Maybe a forum post with all champs in the 3 categories. This will help inform people's rank up decisions. Extra credit if it is in the order they will done.
One alternative to charging more would be to limit the number that a player could buy per unit time, so people can't completely whale out on them and skew the value they provide. So I could see them having the same or similar price, under some conditions. But they could cost more; in either case as you say they appear to be a ways off at the moment, and things could change between now and then.
I have...absolutely nothing to add.
That honestly covered it all for me — as I have said a few times over the last few weeks, I truly think Kabam gets it.
Some of us had always said that not every kit needs a total overhaul, that some kits are fun to play as they were originally designed and just needed numerical adjustments.
A focused team to do this work...my gosh. THAT IS AMAZING TO SEE.
I say again: I am extremely excited about the future of this game.
This kind of philosophy as far as reworks go is great to hear. I believe @Bodhizen works by a similar philosophy, and I'm very glad to hear that this is going to be the philosophy going forward. Looking good!
However, it’s an improvement and being same price is cool.