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Spider-Man (Stark Enhanced) - Where is he useful?

I was just wondering what the hype about this variation of spider man is all about?
Other than his clean gameplay, like do i need him awakened?
Other than his clean gameplay, like do i need him awakened?
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His biggest weakness is a lack of immunities, but besides that he is good for a wide variety of encounters (don’t take him against Annihilus please)
Edit: awakened and above 50%, he can crit on almost every hit, which increases your damage output significantly. Below 50% is block proficiency increase which can be handy, but his health pool is already low enough that you would be intercepting with him for the most part.
2nd Edit: his intercept-focused playstyle upped my skill level a ton, and set me on a path to not rely on parry if I don’t need to.
I was pretty average at dexing and intercepting, a while back. I just couldn’t get over the hump on stuff like Stun Immunity and Unblockable under 25 percent.
Until one day, I sat down and said “You know what. Spark is a character that rewards you for Evading and Intercepting. Learn how to play the game.”
And that’s what I did. I took a 3-star Spark everywhere for a week. Used him all the time until I could build up 7 or 8 Poise charges without blinking, attacking off intercepts.
Even now, during the Black Widow/Red Guardian event where we could only use 2-stars, I used Spark 75 percent of the time against Taskmaster, just making sure I was getting in practice in Evading and Intercepting.
I know that isn’t the question the OP asked, but I just wanted to emphasize the point @Hammerbro_64 made: For those who are skill capped, consistently using Spark properly makes you a better player.
To me, even if a person doesn’t find much use for the kit in Act 6, that still makes Spark very valuable to have around
I really do think the character and kit are valuable, but not quite how people might want it to be in the endgame
Now I’m thinking, are there any others who teach you a good skill to have outside of the champ themselves? One other example is Quake and her timing for evade parry style taught me how to reparry, before I had ever even heard of the technique.
Archangel and Hyperion teach you parrying, you can also practice heavy punishing with hype (is that what it's called? Punishing heavies with your own heavies)
Proxima teaches you parrying and intercepting
Voodoo teaches you to keep track of combo, which is very specific but can be situationally useful. After 2 years of playing this guy I'm counting hits on every champ lmao
Stealth spidey has resource management in the really long fights (keeping track of charges, and resetting with sp3)
Magik and medusa (vs robots) for intercepting/whatever is left of backdrafting.
Aegon/Guilly/Starlord for keeping high combos and not getting hit.
There are probably more, but this is all I can think of.
His usability in Act 6 is...weird. He falls into that category where he will be good for a lot of Act 6, but he's probably not going to be the best option for anything. I certainly didn't use my R5. If you have a developed roster, he'll probably fall to the wayside around this level, but he can probably plug a few holes in the roster that is struggling through Act 6.