Acheivement System
Apologies if this has been suggested before, but there is a lot to read, even when searching:
The Dev Diary about the future, and the mention of sharing accomplishments, etc, with friends got me thinking about a feature I've enjoyed in some other games, which an Achievement/Badge system. The overall concept is that you get 'Badges' (or something similar) for doing certain things, hitting certain. milestones, etc. They are typically long-term (usually, with some easy event-based badges as well) tasks that you build to over time.
These could be simply cosmetic, or they could be tied to Titles, Profiles pics, etc. In some cases, they could even provide actual boosts to your account/champions (temporarily or permanently). Maybe, for bonuses, they are tied to the active title you are using, so that equipping that title provides a specific bonus. Lots of options.
Here are some examples/ideas/types to get the creative juices flowing (the numbers are arbitrary, not actual suggestions - I'd leave the thresholds to you devs and your data-mining):
Bloodlust:
Deal X points of Bleed Damage (could have stages at 1M, 5M, 10M, 100M) - Each stage increases potency of bleeds for all of your champions by 1/2/3/4%. Could do this for each Dmg type.
Scarred:
Take X points of Bleed Damage - Similar to the above, in stages, that could each grant a small reduction in potency of bleeds against your champs. Could do this for each Dmg type.
I'm always Angry:
Trigger X number of Fury buffs - Each stage increases duration or potency of Furies.
Oh No You Don't:
Nullify X number of Buffs - Each stage could give a small boost to Nullify abilities or ability accuracy reduction, or add a secondary effect when an ability is Nullified (like Petrify for 2 seconds or something like that).
Collector:
Collect 100 4-star champs (could have similar ones for each rarity level) - Gives you a small bonus to 4* shards, or maybe access to class-specific or other crystals that make it slightly easier to get the champs you want, since you already have a lot of them. Or maybe it just gives you an extra 4* when you achieve it as a 1-off.
Gladiator:
Win X fights in Arenas (possibly one for each arena mode if that isn't too complicated - but might provide motivation to grind that 3-star arena for a bit) - Give Battle Chips bonuses or access to better crystals or slightly altered drop rates - or again, just a one-pff reward at certain milestones.
Geneticist:
Win 500/1,000/5,000/10,000/100,000 fights with Mutant Champions - could provide some level-appropriate Class rank up items at each interval. Could do one of these for each Origin.
Gadgeteer:
Use 500/1,000/5,000/10,000 items - Each interval adds a bit to your inventory storage.
Those are just a few ideas of the type of Achievements that could be part of this. The possibilities are endless.
I realize this is sort of similar to Objectives, but the idea for these is to provide more long-term benefits to the grindy elements of the game, to promote and reward long-term account building, to give us something to go after once we've reached the level cap, and to motivate Summoners to engage in certain types of content, or with certain types of champs, that they normally wouldn't (I'd grind with Abomination or Man-Thing for a Poison achievement, for example). There could even be short-term events that motivate players to go after specific ones and reward them for hitting a mark.
Thoughts on this concept? Has this already been suggested and I am late to the party?
Thanks for any feedback or improvement upon this concept.