Celebration + Preparation- Help from cavaliers appreciated
Thicco_Mode
Member Posts: 8,852 ★★★★★
I was bored tonight, so I finally sucked it up and made myself do 6.1.2, which I had been "stuck" on for about a month or two. I had only attempted it about three times before today and I always died on sentinel and never really put that much thought into it. I took the path with punisher 2099 with this team:
I boosted and cleared the path with cmm and aa and soloed sentinel with ghost, which was really easy. I used about five revives on the Ultron and bursted him down with cmm, but I could have cut it down a little if I cared a little more. Felt super great bashing his face after not being able to clear him for a while. Now, I am on 6.1.3 and thinking about going for cavalier. From what I've heard, 6.1.1 and 6.1.2 are hardish and 6.1.3 and 6.1.4 are a little bit easier. Then, the last two are supposedly pretty hard. I'd appreciate if any experienced/cavalier summoners could give me some insights and tips on going for a cavalier run and whether my roster could do it. Thanks!
I boosted and cleared the path with cmm and aa and soloed sentinel with ghost, which was really easy. I used about five revives on the Ultron and bursted him down with cmm, but I could have cut it down a little if I cared a little more. Felt super great bashing his face after not being able to clear him for a while. Now, I am on 6.1.3 and thinking about going for cavalier. From what I've heard, 6.1.1 and 6.1.2 are hardish and 6.1.3 and 6.1.4 are a little bit easier. Then, the last two are supposedly pretty hard. I'd appreciate if any experienced/cavalier summoners could give me some insights and tips on going for a cavalier run and whether my roster could do it. Thanks!
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Comments
6.1.4 is also easy. The Global Node is the only thing to watch out for. Just make sure you stay aggressive and stay close to the Defenders.
6.1.5 was the hardest IMO since I didn't have a solid Biohazard counter. Since you have Colossus and Ghost, the boss isn't much of a problem. Make sure you take out the Bane node for completion since it's a huge pain if the Bane node is on for XB. The global isn't very difficult, but just make sure you don't push them to an SP3.
6.1.6 is alright since you have Ghost and CMM for Sentinel. I went for the Vigorus Assault path, and Ghost can crush that path. The global node isn't challenging, it's mainly just annoying when you forget to throw an SP2 instead of an SP1 and vice versa. Just make sure if you're using CMM for Sentinel to not trigger Binary until the Fisticuffs is over.