**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
If you could design a Mastery, what would it be?
Scopeotoe987
Posts: 1,546 ★★★★★
Everytime I go to the mastery tab, I always see the “coming soon” mastery tabs that have been there for a quite a long time. So what if we add more rewarding/fun masteries? I would make a mastery connected to dexterity, and call it Far Distance, the description would be: Every time the player evades a projectile attack, gain a small Fury, increasing attack by +xxx for x second. And just like the title says, how would you make a mastery if you could?
4
Comments
I would love to see next level suicides masteries 2 giving you more attack than the original Suicides.But these suicides should include coldsnap and incinerate damage giving you more attack.
SKILL:
Mystic Dispersion is so good for Mystic champions same way skill champions should be like this while hitting opponent there critical hits will reduce Abilitiy accuracy by 20%.
MUTANT:
Mutant champions regenrate 10 HP. Like labrynth OML.Regenration perfectly suits mutants.
TECH:
Tech champions will have increase power gain.
COSMIC:
Buff duration increase.
SCIENCE:
DEBUFFS gains 25% duration and potency.As they are known for debuffs.
Nothing overpowered masteries that fits these classes perfectly.Suicides are different case for sure.
Scales up to 10%
So basically, every defender with this mastery becomes BPCW but instead of reflecting stuns they reflect all the debuffs.
quake counter, away!