If you have the roster or units for it then go for it. If not then I'd say hold off
If you have the roster or units for it then go for it. If not then I'd say hold off Does my roster look good enough for it in your opinion?
if you can awaken your aegon somehow, sure.
should i wait for a more developed roster and the nerf or go for it?
should i wait for a more developed roster and the nerf or go for it? Are those your only two choices?I would say the third choice is better: give 6.1.1 a try. Since the global node is No Retreat, some skill is involved. Even if you intend to wait years to pull Gulk, some skill is still required. You won't acquire that skill from a crystal drop, so you might as well start trying a path to get better at dealing with the node. Act 6.1 doesn't have uniform difficulty: it actually starts arguably the highest at the beginning, then drops from 6.1.1 to 6.1.4-ish, then rises slightly towards the end, and there are select fights that requires special roster choices or skill or both. Unless your goal is to do the whole thing in one afternoon, I would just put all your potions and units on the side and see for yourself how difficult it is, and what your skill level is, and see how far you can get without spending. You're a better judge of what you can do than anyone here. Its better to get experience with the content and ask the forums for specific advice with specific fights than ask if anyone thinks you're ready. No one really knows that but you.In other words, go for it, but only to a point: don't commit resources to completing it until you have a better idea what you're getting into.