Quality of Life Improvements
Demps928
Member Posts: 27 ★
Recently Kabam has expressed an interest in quality of life improvements for the game. The point has been made that managing a work life game balance can be challenging when there are so many different game modes each with their own time requirements whether it be to unlink an alliance member or achieve your arena goals.
I have put some thought into this challenge and come up with a simple solution. The problem is timers. A perfect example is how many times the community has gone back and forth Kabam on timers for AQ. What if instead of finding a perfect sweet spot we approach the problem differently.
My proposition is timers the way they exist today are entirely removed. Here’s how it can work;
AQ: Remove the energy cap. Stop punishing summoners for sleeping and allow them to make up missed moves when work, life, unforeseen circumstances allow.
AW: Same principle as AQ. Added benefits would be a reduction in the amount of boosts needed and increased coordination on routes.
Arena: At the beginning of the arena each champ in your roster begins to build up energy. With this concept you no longer are setting alarms to run your 6 stars rather you are accumulating energy that you can use as you wish during the event.
I urge you to consider these propositions seriously. They address the quality of life issues and will assist you to retain players in the long term.
I have put some thought into this challenge and come up with a simple solution. The problem is timers. A perfect example is how many times the community has gone back and forth Kabam on timers for AQ. What if instead of finding a perfect sweet spot we approach the problem differently.
My proposition is timers the way they exist today are entirely removed. Here’s how it can work;
AQ: Remove the energy cap. Stop punishing summoners for sleeping and allow them to make up missed moves when work, life, unforeseen circumstances allow.
AW: Same principle as AQ. Added benefits would be a reduction in the amount of boosts needed and increased coordination on routes.
Arena: At the beginning of the arena each champ in your roster begins to build up energy. With this concept you no longer are setting alarms to run your 6 stars rather you are accumulating energy that you can use as you wish during the event.
I urge you to consider these propositions seriously. They address the quality of life issues and will assist you to retain players in the long term.
5
Comments
For example, Ally A has people who only log on 2 per day. Ally B has people who log on 5+ times per day. Ally B always finishes AW and AQ maps because they log on often. Ally A on the other hand, doesn't always finish. If this change was implemented, both Ally A and Ally B would finish their maps. How is that fair to Ally B? They had the dedication to log in frequently. Ally A didn't.
Also, for arena, why should a person who can't log on frequently have the same advantage over another player who logs on frequently? The person who frequently plays the game should have the upper hand over the one who only logs on once a day.