So Sayeth Doom Node Change
Kabam,
Can we have a discussion about this node design as well as any future nodes in the works that may be similar.
1) In any node designed to punish the player if they fail to complete said action, I believe there should also be a positive result to the player should they complete said action
(For example, If player successful intercepts gain a fury doing X% damage for X seconds)
2) This node allowing the same action to stack twice within the 17 second window is OP. Aside from champs with immense power gain how can a player realistically Fire two specials off in 17 seconds, especially if RNG requires those two actions as required of the player at start of the fight.
3) I know you gave us an out for the node by bringing a F4 tag champ, but with specific node sets like Acid Wash on Map7, there is no F4 champ that is viable for that path. I know KG via his shrug ability can handle that path, but that is one specific counter.
4) earlier this month you spoke about not wanting players to have to utilize the timeout or Corvus method to get around nodes. This node does exactly that should a player fail to complete the action set. For example if a player on map 7 brings a champ let’s says BWCV for Acid Wash and fails 4 times in the action set, they will have to then do 3 pause timeouts to get her back to a state where she can function to handle the node. If they player fails again that is 3 more pause timeouts. This can’t be the intention of the design team I would hope.
5) personally if you plan to keep this node I would like to see it changed to 1 action set per 17 seconds, and add some positive benefit to the player if we are successful in the required action.
I’m sure there are other players that have better solutions than me, but I do feel this node is going to be overwhelming for some, especially if they get bad RNG to start the fight.
Thanks,