Void in abyss

Child_of_DeathChild_of_Death Member Posts: 11
Is it a good idea to take 6* void (unduped) into AoL? If not, who can replace void/torch on the 1 path?

Comments

  • unoobmeprounoobmepro Member Posts: 899 ★★★
    Don't take him unduped otherwise void goes brrrr
  • pseudosanepseudosane Member, Guardian Posts: 3,999 Guardian

    Is it a good idea to take 6* void (unduped) into AoL? If not, who can replace void/torch on the 1 path?

    someone who can ideally take out imiw/mephisto/ mordo. Imiw=corvus, mephisto/mordo ive heard havok do well. you need an incinerate immune for meph, that is for sure.
  • altavistaaltavista Member Posts: 1,459 ★★★★
    Not a good idea unduped. The benefit of Void is shutting down the defender/node ability, and the signature ability (Fear of the Void) enables essentially a continuous shut down with no gap. If Void isn't awakened, you could get screwed over when you're waiting for your next essential debuff to be applied, and the defender activates Power Gain / Regen in the time gap.

    For Path 1, my duped Void was especially useful for Mephisto, Mordo. He also was useful to counter regeneration for Joe Fixit and Venom the Duck.

    The advantage of Void/Human Torch is that these are a wide range of defenders that he counters while using only 1 roster spot.

    Abyss path 1 generally requires (1) General damage dealer and Collector counter (2) Nullifier (3) Mephisto/incinerate counter. I would recommend waiting to dupe your Void or pulling a Human Torch, since they would take only 1 roster spot, and are able to fulfill requirement (3) as well as countering other defenders on the path. But, it depends on what champions you have, and whether you think you need specific path counters or not.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    Unduped absolutely not
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