That would be abused a lot for farming revives and energy refills.
That would be abused a lot for farming revives and energy refills. I think the way to prevent this is to make items don’t spawn in completed paths and have restart button for each map.
That would be abused a lot for farming revives and energy refills. I think the way to prevent this is to make items don’t spawn in completed paths and have restart button for each map. Let me explain more...The first time you play the quest, you have to fully explore it and receive the exploration rewards to have the restart button active,Keep in mind that items Always doesn’t spawn in explored paths also you can move on explored paths with out consuming energy.The next times you play after you press the restart button you would have to complete the quest at least once before the restart button active. I hope you understand my ideas. 😅Sorry for my bad english.Thank you.
After the quest is completed, the paths that were already taken should cost zero energy. If you take half a path to get to a new path, then the energy should be consumed from the start of where the new path begins.