Hyperion Buff Ideas

- Hyperion is INVULNERABLE at certain health thresholds: 90%, 50% and 10%. The lower the health threshold, the longer his invulnerability. While he is invulnerable, he completely negates ALL incoming damage, including Debuffs.
- Hyperion's Critical Damage increases as he accumulates power and his combo meter hits increase and is cumulative. If his combo meter is broken, then his Critical Damage will scale according to his current power but will double.
- Hyperion's Light, Medium and Heavy Attacks have a high chance to ignore Armor.
- Hyperion's Critical Damage increases as he accumulates power and his combo meter hits increase and is cumulative. If his combo meter is broken, then his Critical Damage will scale according to his current power but will double.
- Hyperion's Light, Medium and Heavy Attacks have a high chance to ignore Armor.
Post edited by Kabam Porthos on
12
Comments
Now releasing him as a 6*. Yes I'm all for that
Jk. Release him as a 6*, and that's enough
Passive - immune to all poison , 50% resistant to ColdSnap + Incinerate Effects
Cosmic Charge Passive
Maximum - 5
Each Charge increases Atk and Physical Res by 25% each
Cosmic Healing Passive
Dash back and hold block for 1.5 secs to activate at a cost of 3 Cosmic Charges
Cosmic Heal Regen 10% of HP over 10 seconds
Cosmic Healing Cooldown is 30 seconds
Heavy Atks
50% Chance for Fury , increasing atk by 25% for 15 seconds
Special 1
Incinerates the enemies for 100% of your atk as Energy Dmg over 10 seconds , removes Perfect Block Chance and reduces Block Profiency by 50 %
Special 2
100% armor break and applys 75% armor reduction for 10 seconds
50% to Stun or Cause Frost Bite on Stun Immune Champs for 3 seconds
Special 3
Stays the same
Sig Ability
Stays the same
As for Synergies
1 synergy can change him from being Incinerate and coldsnap res to shock res
Another synergy can make hims light and medium atks unblockable when below 10% hp
Etc