Pain points in act 6
GalacticBurrito
Member Posts: 93 ★
Since kabam mentioned a while ago that they would be nerfing act 6 and looking to the community to address some pain points, I figured I'd list some of my perceived pain points and see if you guys agreed or had any of your own
6.1:
- Caustic temper split atom path in act 6.1.6 (unfair node combination with champions like doctor strange and dormammu who eliminate buffs such as fury - you pretty much need the heimdal synergy)
6.2:
- mr sinister boss (self explanatory)
- mordo boss nodes that force you to revive your entire team for no reason
- too many champion gates causing too niche a list of counters. they really need to be reduced
6.4:
- attack values that are waaaay too high. (pretty sure they said they would nerf attack values throughout act 6 already)
6.1:
- Caustic temper split atom path in act 6.1.6 (unfair node combination with champions like doctor strange and dormammu who eliminate buffs such as fury - you pretty much need the heimdal synergy)
6.2:
- mr sinister boss (self explanatory)
- mordo boss nodes that force you to revive your entire team for no reason
- too many champion gates causing too niche a list of counters. they really need to be reduced
6.4:
- attack values that are waaaay too high. (pretty sure they said they would nerf attack values throughout act 6 already)
11
Comments
only five stars and above. hand over them wallets people. and again, I'm not being salty. I used two revives for him with optimal counters, of which there are few
I think I spent around 1000 units to complete these two paths......😇