And isn't time and dps the same thing if silver surfer always has the same health
And isn't time and dps the same thing if silver surfer always has the same health Not necessarily. It depends when the main bulk of the DPS occurs and whether it's a sustained amount or done in bursts. It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner. Even if the time shows 399 on the board, that could be 399.1 or 399.9.
And isn't time and dps the same thing if silver surfer always has the same health Not necessarily. It depends when the main bulk of the DPS occurs and whether it's a sustained amount or done in bursts. It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner. Even if the time shows 399 on the board, that could be 399.1 or 399.9. I don't think it matters whether it's in bursts, but the second part makes sense
And isn't time and dps the same thing if silver surfer always has the same health Not necessarily. It depends when the main bulk of the DPS occurs and whether it's a sustained amount or done in bursts. It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner. Even if the time shows 399 on the board, that could be 399.1 or 399.9. I don't think it matters whether it's in bursts, but the second part makes sense Well, I was thinking more to do with Assassin, as with more ranks you do more damage at 18% or less. So for example, if player A only had 1 rank in Assassin but was doing Higher DPS from 100-18%, but player B had 3 ranks in Assassin, but lower DPS from 100-18%, when Assassins range kicks in player Bs DPS would start rising higher and could potentially beat Player A, even though they finish at the same time.
And isn't time and dps the same thing if silver surfer always has the same health Not necessarily. It depends when the main bulk of the DPS occurs and whether it's a sustained amount or done in bursts. It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner. Even if the time shows 399 on the board, that could be 399.1 or 399.9. I don't think it matters whether it's in bursts, but the second part makes sense Well, I was thinking more to do with Assassin, as with more ranks you do more damage at 18% or less. So for example, if player A only had 1 rank in Assassin but was doing Higher DPS from 100-18%, but player B had 3 ranks in Assassin, but lower DPS from 100-18%, when Assassins range kicks in player Bs DPS would start rising higher and could potentially beat Player A, even though they finish at the same time. but it would be the same, because the dps for this is calculated by health/time, so the extra burst at the end at 1% wouldn't matter, and regarding the assassin's, generally, yes whoever with higher assassin will probably have slightly higher dps. but if they finish at the exact same time, their dps should be the same, even if whoever has the higher dps at any given moment changes throughout the fight
And isn't time and dps the same thing if silver surfer always has the same health Not necessarily. It depends when the main bulk of the DPS occurs and whether it's a sustained amount or done in bursts. It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner. Even if the time shows 399 on the board, that could be 399.1 or 399.9. I don't think it matters whether it's in bursts, but the second part makes sense Well, I was thinking more to do with Assassin, as with more ranks you do more damage at 18% or less. So for example, if player A only had 1 rank in Assassin but was doing Higher DPS from 100-18%, but player B had 3 ranks in Assassin, but lower DPS from 100-18%, when Assassins range kicks in player Bs DPS would start rising higher and could potentially beat Player A, even though they finish at the same time. but it would be the same, because the dps for this is calculated by health/time, so the extra burst at the end at 1% wouldn't matter, and regarding the assassin's, generally, yes whoever with higher assassin will probably have slightly higher dps. but if they finish at the exact same time, their dps should be the same, even if whoever has the higher dps at any given moment changes throughout the fight You would think that, but after staring at thousands of dps meters on WoW, I can tell you that it doesn't work like that
Agree with @Thicco_Mode .Discounting some variation for the ending kill-shot (whether the damage includes what that hit would have done, vs just including the actual amount of damage needed to get opponent down to 0), which may indeed be what contributed to the picture.The rest should indeed be just total damage / time. Assuming Surfer has no way of Regen'ing during the fight (which would then increase the amount of total damage that was done).So even if you did some super-mega hit in the middle of fight that took off 99% of his health, and just danced around for 3 minutes before that, and another 3 minutes after that, without doing any hits, until final regular damage kill blow, the DPS should be the same as if your hits were spaced out across that same amount of time.
Agree with @Thicco_Mode .Discounting some variation for the ending kill-shot (whether the damage includes what that hit would have done, vs just including the actual amount of damage needed to get opponent down to 0), which may indeed be what contributed to the picture.The rest should indeed be just total damage / time. Assuming Surfer has no way of Regen'ing during the fight (which would then increase the amount of total damage that was done).So even if you did some super-mega hit in the middle of fight that took off 99% of his health, and just danced around for 3 minutes before that, and another 3 minutes after that, without doing any hits, until final regular damage kill blow, the DPS should be the same as if your hits were spaced out across that same amount of time. That would be assuming that a DPS meter would use a linear graph to represent damage over time on an average. With damage spiking, occasionally you can push more damage in an ending stage, which would spike up any DPS meter towards the end so it would be less representative than at the start of a fight.But then again I don't know what sort of way they're measuring it. If they were simply doing Health of SS/seconds, then yes it would lead to exactly the same DPS, but if it were more real time metric, the higher the damage output before the end would skew the numbers a little, so say if you were at 3800 dps consistently, then the past 10% you went HAM and pushed out 4100 dps, the number would be closer to the 4000 mark than the 3900 mark of an average.Man it's really hard to explain what I mean without showing it though...
@ItsDamien , it’s really simple how to calculate DPS. Amount of damage over amount of time. So faster=higher dps. I don’t see why this is difficult to understand.
And isn't time and dps the same thing if silver surfer always has the same health It would also depend on factors such as crits and and the health of the boss when the final blow was delivered, as even if the boss was on 1hp as the last hit landed, it would show more damage than that occurring, so I'd assume that hit in particular would have to be calculated in some manner.
These guys must have the best rng in the world. I’ve tried this event at least a million times (exaggerating) and always hit on average 6:40-50mins (400) and can see that I might be able to improve by 10-20 sec if rng was on my side. But anything under that I would love to see videos of because that’s insane times without boosting, not saying they are just I like to see it with my own 2 eyes.