**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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AW Defense Tactics - Stubborn
J0eySn0w
Posts: 865 ★★★★
After last AW season, this is my take on “stubborn defense-tactics(DT)”
I stepped away from AW and a friend persuaded me to come back as he was looking for good players. I’m not the best player out there neither am I the worst. I play tier 3 AW and responsible for clearing a side of the boss island/group. I’d like to think that I have a decent knowledge of the game.
1. The stubborn DT prohibits you from using certain key features and techniques of the game that defines a good/skillful player. It specifically requires you to take hit on the block either well-timed (ideally for stunnable matchups) or regular hits on block to remove indestructible on your opponents. When you evade or dodge (dex or no dex) any attack of your opponent this indestructible is activated. Which is really silly to come-up with an idea like this! You Kabam decides winners in competition by determining who comes out with the most health and damage dealt to opponent and time of course, meaning playing and winning without getting hit or the least amount of hit (includes blocking) is a sign of a good player yet you strip that choice from your player base with stubborn DT. One could argue to use intercepts, yes but it’s impractical to use intercept an entire fight without triggering dex and indestructible. For stun immune nodes you’re likely to take a multiple hits (combo) to the block if you intend to get rid of this indestructible (One of the worse is facing Doom with such a huge block penetration).
Stark Spidey was and is one of my favorite champs and because he has low health and weak blocking, I had to really practice on playing perfectly (by controlling opponents power meter, baiting sps, intercepting, etc) basically not getting hit not even blocking. Same goes to Stealth Spidey and champs like them.
2. In an attempt to help deal with this DT, Attacker Tactics (AT) has been introduced but sorry it’s not working in my opinion. The 30% max perfect block chance isn’t enough nor reliable to make it worth the pain. 50% like MS(souls) sounds fair to me...50-50. This may be too much I don’t know but stripping away skill and techniques from most players isn’t fun at all. Try winning against a difficult opponent when you’re down to 5-10% health, a skillful player can pull it off but add stubborn to it and that chance is almost stripped from you. You’d need RNG in your favor with perfect block and try not to trigger dex...smh
3. Unless I don’t know how to deal with or fight against stubborn DT but parry & hit or block & hits isn’t skill at all nor fun. I’d appreciate if someone show me the best way to deal with it. I have soloed some difficult fights but wasn’t fun. Stuff like these is why AW isn’t fun for most people and many are doing it grudgingly, others for commitment and friendship.
Lemme know your thoughts and if Kabam should review stubborn DT. I personally would like it to be removed and replaced with something more fun that encourages a more fluent playstyle not robust.
I stepped away from AW and a friend persuaded me to come back as he was looking for good players. I’m not the best player out there neither am I the worst. I play tier 3 AW and responsible for clearing a side of the boss island/group. I’d like to think that I have a decent knowledge of the game.
1. The stubborn DT prohibits you from using certain key features and techniques of the game that defines a good/skillful player. It specifically requires you to take hit on the block either well-timed (ideally for stunnable matchups) or regular hits on block to remove indestructible on your opponents. When you evade or dodge (dex or no dex) any attack of your opponent this indestructible is activated. Which is really silly to come-up with an idea like this! You Kabam decides winners in competition by determining who comes out with the most health and damage dealt to opponent and time of course, meaning playing and winning without getting hit or the least amount of hit (includes blocking) is a sign of a good player yet you strip that choice from your player base with stubborn DT. One could argue to use intercepts, yes but it’s impractical to use intercept an entire fight without triggering dex and indestructible. For stun immune nodes you’re likely to take a multiple hits (combo) to the block if you intend to get rid of this indestructible (One of the worse is facing Doom with such a huge block penetration).
Stark Spidey was and is one of my favorite champs and because he has low health and weak blocking, I had to really practice on playing perfectly (by controlling opponents power meter, baiting sps, intercepting, etc) basically not getting hit not even blocking. Same goes to Stealth Spidey and champs like them.
2. In an attempt to help deal with this DT, Attacker Tactics (AT) has been introduced but sorry it’s not working in my opinion. The 30% max perfect block chance isn’t enough nor reliable to make it worth the pain. 50% like MS(souls) sounds fair to me...50-50. This may be too much I don’t know but stripping away skill and techniques from most players isn’t fun at all. Try winning against a difficult opponent when you’re down to 5-10% health, a skillful player can pull it off but add stubborn to it and that chance is almost stripped from you. You’d need RNG in your favor with perfect block and try not to trigger dex...smh
3. Unless I don’t know how to deal with or fight against stubborn DT but parry & hit or block & hits isn’t skill at all nor fun. I’d appreciate if someone show me the best way to deal with it. I have soloed some difficult fights but wasn’t fun. Stuff like these is why AW isn’t fun for most people and many are doing it grudgingly, others for commitment and friendship.
Lemme know your thoughts and if Kabam should review stubborn DT. I personally would like it to be removed and replaced with something more fun that encourages a more fluent playstyle not robust.
2
Comments
I really wish someone could have led a boycott when this stubborn tactics was introduced. Like all the ally decides not to use it. Probably not too late.
It’s not just about the block damage which is bad, but the robust and rigid playstyle it encourages parry hit and maybe back draft if AI cooperates for stunnable matchups. For stun reflection nodes, forget it you cannot even benefit from attacker tactics and your best bet will be intercept of take a combo to the block and then retaliate unless you use a stun immune champ yourself like NF in his second stage.
We’ve been dealing with it, doesn’t mean if it’s bad we should continue to deal with it and not ask if something could be done about it. At the end of every war the items used and boosts use doesn’t make sense. It feels like our guys are not skillful and that’s far from the truth but the game design forces us to do it.
I can tell you must not play serious wars as if anyone in my ally entered a fight at 10% then they would not be staying long. Just heal you champ and take some minimal damage off parry to drop the indestructible - pretty simple stuff